Wednesday, January 21, 2015

KOL Journal (01/21/2015)

Anyway, so I'm still moving at a snail's pace for these runs since I don't have the mental capacity to spare right now to figure out a faster route. I managed to finish in 10 days for the seal clubber run so that was fine, I guess.

So for day 1 of this disco bandit run:

halfway to level 6
Level 2-4 quests done
found hidden temple
unlocked billiards room
got a boris key
died a bunch
had no meat
unlocked desert beach

My item drop is still so low, so I need to remember to skip the orchard because it is basically futile for me to try to get through that. It might be helpful to do the ducks, if I get a chaos butterfly.

Mostly this is just 100% boring, but I'll just calculate when to stop so I'm in aftercore when the new avatar challenge path comes out.

Eventually, I'll finish hardcore perming all the skills I want. I could probably go back to AoSP HC again after I finish all these ones. I'll have to look into acquiring a spleen familiar that's relatively cheap for use in oxy runs. Or Bad Moon? I don't know.

Tuesday, January 13, 2015

KOL Journal (01/13/2015)

So, I'm continuing on with my schedule. If I take 11 days for each run, then this should suffice for a month. Then I can do the new challenge path, which should be fairly content heavy since it would be an avatar path. I haven't heard any rumblings about what that is going to be.

Also, I wonder when the new yearly familiars are coming out. We haven't heard much recently.

Oh yeah, I forgot to make a report about Crimbo. I made more meat this time since I didn't do the event really until the last day. I made about 10-12 million meat net, and I have a Mr. A (which I've stuffed in my display case so I don't spend it until I'm sure.) This is really the time I make the meat for the following year.

I was considering again my solo dungeon idea, but I'd probably use my multi for it and I don't need skull capacitors any more, so... it's a low priority. I think it would be funny to solo a 6/6/6 instance myself, though.

Wednesday, January 07, 2015

KOL Journal (01/07/2015)

Pretty weird couple of days.

This first run is pretty boring so far, since I have no idea how to do hardcore at all. I permed a lot of skills, but I chose that based on what I like to have available. I think the page on the wiki is OK for this still, at least for minimal food/booze considerations. The rest of it is out of date to various degrees due to the revamps.

I haven't updated my guide yet for the tower since I haven't done it yet. The wiki at least currently has a rough guide on how Level 13 works. I think I just have to add the stuff you can get earlier plus how the tower works now.

For example:

Stuff you need before
6 keys
Wand of Nagamar

Speed up factors:

Registration Desk
elemental damage
muscle/moxie/myst
combat initiative

Hedge Maze (shortcut)
elemental resistance

Tower
meat drop

Tower Levels

Level 1: beehive from noncombat. Blackberry patch -> buzzing sound -> survive
Level 2: high meat drop
Level 3: electric boning knife from Home on the Free Range noncombat in Castle's ground floor. Choose "investigate the noisy drawer."
Level 4: gaze unless you like your bosses to have more HP
Level 5: the regular shadow

Anyway, in other news:

I got a Talisman of Baio while adventuring to get some spooky mushrooms in the spooky forest. I'll probably just put it in the display case.

I have a Mr. Accessory, which I think I got from a Crimbo present. I don't know. I can't find anything in my mafia sessions.

Friday, January 02, 2015

KOL Journal (01/02/2015)

Plans for next runs

Standard
1. HC AT
2. HC SC
3. HC DB
4. HC TT
4.5 HC AOSP - current
5. HC P
6. HC S
7. SC SC
8. SC TT
9. SC AT
10. SC DB
11. SC P
12. SC S

Depending on the next challenge path, I might take a break to do one or two.

Unrestricted (to get stainless steel equipment)

13. HC AT
14. HC SC
15. HC DB
16. HC TT
17. HC P
18. HC S

And then:

19. oxy AT
20. oxy SC
21. oxy DB
22. oxy TT
23. oxy P
24. oxy S

And then: (hopefully by this point bad moon is an option as a challenge path or something, or I'll reverse this and unlock BM with run 18 and do BM runs after.)
It should be easier to not use clovers in run... since the skeleton key clover use went away, I think.

25. BM AT
26. BM SC
27. BM DB
28. BM TT
29. BM P
30. BM S