Thursday, June 26, 2014

KOL Journal (06/26/2014)

I did a Zombie Master run, which wasn't as fun because I messed up and left my bear arms in my display case. I made it through and it was fine, but I might not do another one of those.

What I have left to do is:

1 SC (Scholar)
2 DB
2 TT
2 PM (Scholar side more important)
1 AT (Gladiator)
1 SR (Gladiator)

Right now, I'm doing a basement run, which is slightly painful since I started at level 20 going down there.
I'm at level 308 right now, and doing a bit more every day. I'm stockpiling black hearts from Interview with You for those MP tests also. The basement is really boring, and in a single player pc game I would have cheated by now to pass everything.

I've got a couple more challenge paths to try out, but I might do some time in Dreadsylvania.

Wednesday, June 04, 2014

KOL Journal (06/04/2014)

I'm on my last S&S, after which I will do a bunch of BIG runs for perming and Sea stuff.

Current List:

BIG!

2SC
2DB
2TT
2PM
1AT (the gladiator side)
2S

The last Sauceror run will be a march to level 27, after which I will do the basement for the first time.

Mostly I'm perming the stuns for each class and some class specific stuff, just because I can.

Tuesday, May 27, 2014

KOL Journal (05/27/2014)

I'm on my second Slow and Steady run. Mostly I did it for the little reward at the end, which I guess is a little compelling as was said. I doubt they'll go for much on the mall eventually as many will do the path, but it might be useful for Crimbo, on the first or second day, depending on if the mechanic is clear. I totally forgot that world events = Hobopolis Consumables sell, so I didn't stock my store with a lot. I still had some in there, so I'm about halfway to a Smith's Tome or a couple million away from fairy-worn boots.

As for the S&S, I have huge amounts of pulls, and still have some stat gaining problems. I guess I could pull some stat stuff and the clover thing still appears to be working the same as before. Not sure about that.

I'm really bored so these longer runs are probably better for me. I can bank some bottled days for future contingency. I'd pretty much only be able to do 10 in the whole challenge season if I go as slow as I've been going. Hmm. I think I'll do... one more after this then ascend into a couple BIG runs to collect some Sea stuff.

Then after that I can finish some extra stuff.

Thursday, May 15, 2014

KOL Journal (05/15/2014)

So the Spookyraven Revamp finally arrived. Mostly it just takes longer (as usual).

The first and second floors aren't too bad, except for the gallery Louvre maze.

The third floor confused me but with forum help, I got through it.

You have three kids, giggling, chubby and weepy, and three toys, a poppet, a jack-in-the-box, and a rocking horse. Each kid likes one toy and hates another one. It appears this is different for each player.

The point is to get all three kids into the lab, where you can trap them for delivery to their mother. A non-combat will appear every 5 turns in one of the zones.

The zone rotation is thus - lab -> nursery -> storage -> lab etc.

Say the giggling ghost was in the storage room, and you used something which it hated. This would send it to the lab. In this way, you can gather all three using a combination of attracting kids using a toy they like and rotating them out of the room using a toy they don't like.

The toy will attract a ghost if it is in the previous room. Like if a ghost was in the storage room and you used a toy it liked in the lab, it would go into the lab.

Getting the non-combat in the lab after all three are there will finish the third floor.

Tuesday, May 13, 2014

KOL Journal (05/13/2014)

Depending on what the next challenge path is (a.k.a. if it sounds really boring or annoyingly difficult), I might do a couple rounds of the sea to get some of the more useful equipment.

Like about five or so BIG ascensions.

Yog-urt

Pantaloons of Hatred (SR)
Lens of Hatred (AT)
Staff of Simmering Hatred (PM)

Shub

Lens of Violence (SR)
Ass-Stompers of Violence (SC)

Alternatively - a hardcore sauceror ascension (Class Act II) because I don't have a lot of time in the next two weeks.

According to this post, I had some plans for Dreads too, but I am going to cut out everything from that except killing the UKS on hard mode since I have all the ingredients for that already. And maybe ZHA if I manage to get Splattersmash.

Sunday, May 11, 2014

KOL Journal (05/11/2014)

Two bits of news - I got a slimeling and a hobo monkey. I invested a whole bunch of adventures in Hobopolis to get enough hobo nickels and I paid 1.75 million for the slimeling. I listened to trade for a bit and coincidentally was around when someone was selling.

Mostly I'm just meat farming at the moment. I'm also selling a bunch of Hobopolis consumables I've been storing. My next goal is the fairy-worn boots for the Pair of Stomping Boots. I might be able to gather enough (approximately 15.2 million) to purchase one before Crimbo. Or if a similar familiar comes out, I could get that? I don't think the boots are extremely expensive anyway, so it's unlikely Jick will release a similarly functioning familiar.

Friday, May 02, 2014

KOL Journal (05/02/2014)

Other than Halloween, for the next two weeks until the new challenge path season, I have made a list of things to do. Not ascending yet, though.

old content:

astral mushroom great trip

tiny bottle of absinthe
9-7 turns left rogue windmill - restrooms
5-4 turns left stately pleasure dome - side tunnels
1 turn left mouldering mansion - descend

agua de vida quest

Spring Break Beach

Note: I cleared out a couple of things, but it looks like the ticket to get to the May IOTM area will be quite expensive for a long time since it costs 100 beach bucks and they're apparently a bit hard to get.

If the new challenge path is not interesting enough...

In order of preference, and all in softcore:

Zombie Slayer
Avatar of Boris
KOLHS
Bugbear Invasion

Wednesday, April 30, 2014

KOL Journal (04/30/2014)

Run 51 is a BIG! run to pick up the level 15 stuff for the AT. Also, the new May IOTM looks like a content thing with possible skills to perm? Info is still sketchy and the ticket from the IOTM will be expensive for some time.

I guess I'll take a break from ascending. I'll go through some old stuff. And meat farm.

I have to make a list of content to peruse while on break.

astral mushroom
tiny bottle of absinthe
llama lama gong
agua de vida
devilish folio
grimstone mask

later ascending:

KOLHS
Zombie Slayer - I do have the bear arms, so it could be interesting
Avatar of Boris
Bugbear Invasion

Tuesday, April 22, 2014

KOL Journal (04/22/2014)

I'm passively doing hardcore runs, because it's easy for me to do them in 4 days. I have heard it's apparently easy to do them in 3 days, but I don't want to take the time to figure out how that happens, so I'll lazily do these 4 days.

I'm stopping at my 50th run (this is the 49th run).

What usually happens over the four days:

1)
Level 2-8
Ballroom unlock
Spooky Forest unlock

2)
Level 9-10
star key, star hat, star crossbow
daily dungeon, dungeons of doom, wand

I sometimes start level 11 on Day 2.

3)
Level 11-most of 12
12 is Flyers, Junkyard, Orchard, frat side
collect stair items

4)
Rest of 12
digital key
Level 13 (with side trips if I don't have an item)

Tuesday, April 15, 2014

KOL Journal (04/15/2014)

Doing a couple of Hardcore runs, which means a change in motorcycle upgrades. I have to get the seat upgrade, and I seem to be overlevelling since it takes longer to collect stuff. Therefore, I get the rockets upgrade instead of the stats one.

I ran out of skills to buy this run by level 10. It's really going to be better and better. I cannot believe even hardcore is easy. 

I'm not even perming anything right now. I will stop for Halloween. Then I'll collect some new skills or do some other things I've been meaning to do.

Well... actually, since Flight Rising opened registration yesterday, I'm there instead. Ha. In some ways it's better than KOL. It's like dragon Neopets (at least, the way I remember Neopets, 10 years ago.)