I'm on my second Slow and Steady run. Mostly I did it for the little reward at the end, which I guess is a little compelling as was said. I doubt they'll go for much on the mall eventually as many will do the path, but it might be useful for Crimbo, on the first or second day, depending on if the mechanic is clear. I totally forgot that world events = Hobopolis Consumables sell, so I didn't stock my store with a lot. I still had some in there, so I'm about halfway to a Smith's Tome or a couple million away from fairy-worn boots.
As for the S&S, I have huge amounts of pulls, and still have some stat gaining problems. I guess I could pull some stat stuff and the clover thing still appears to be working the same as before. Not sure about that.
I'm really bored so these longer runs are probably better for me. I can bank some bottled days for future contingency. I'd pretty much only be able to do 10 in the whole challenge season if I go as slow as I've been going. Hmm. I think I'll do... one more after this then ascend into a couple BIG runs to collect some Sea stuff.
Then after that I can finish some extra stuff.
Tuesday, May 27, 2014
Thursday, May 15, 2014
KOL Journal (05/15/2014)
So the Spookyraven Revamp finally arrived. Mostly it just takes longer (as usual).
The first and second floors aren't too bad, except for the gallery Louvre maze.
The third floor confused me but with forum help, I got through it.
You have three kids, giggling, chubby and weepy, and three toys, a poppet, a jack-in-the-box, and a rocking horse. Each kid likes one toy and hates another one. It appears this is different for each player.
The point is to get all three kids into the lab, where you can trap them for delivery to their mother. A non-combat will appear every 5 turns in one of the zones.
The zone rotation is thus - lab -> nursery -> storage -> lab etc.
Say the giggling ghost was in the storage room, and you used something which it hated. This would send it to the lab. In this way, you can gather all three using a combination of attracting kids using a toy they like and rotating them out of the room using a toy they don't like.
The toy will attract a ghost if it is in the previous room. Like if a ghost was in the storage room and you used a toy it liked in the lab, it would go into the lab.
Getting the non-combat in the lab after all three are there will finish the third floor.
The first and second floors aren't too bad, except for the gallery Louvre maze.
The third floor confused me but with forum help, I got through it.
You have three kids, giggling, chubby and weepy, and three toys, a poppet, a jack-in-the-box, and a rocking horse. Each kid likes one toy and hates another one. It appears this is different for each player.
The point is to get all three kids into the lab, where you can trap them for delivery to their mother. A non-combat will appear every 5 turns in one of the zones.
The zone rotation is thus - lab -> nursery -> storage -> lab etc.
Say the giggling ghost was in the storage room, and you used something which it hated. This would send it to the lab. In this way, you can gather all three using a combination of attracting kids using a toy they like and rotating them out of the room using a toy they don't like.
The toy will attract a ghost if it is in the previous room. Like if a ghost was in the storage room and you used a toy it liked in the lab, it would go into the lab.
Getting the non-combat in the lab after all three are there will finish the third floor.
Tuesday, May 13, 2014
KOL Journal (05/13/2014)
Depending on what the next challenge path is (a.k.a. if it sounds really boring or annoyingly difficult), I might do a couple rounds of the sea to get some of the more useful equipment.
Like about five or so BIG ascensions.
Yog-urt
Pantaloons of Hatred (SR)
Lens of Hatred (AT)
Staff of Simmering Hatred (PM)
Shub
Lens of Violence (SR)
Ass-Stompers of Violence (SC)
Alternatively - a hardcore sauceror ascension (Class Act II) because I don't have a lot of time in the next two weeks.
According to this post, I had some plans for Dreads too, but I am going to cut out everything from that except killing the UKS on hard mode since I have all the ingredients for that already. And maybe ZHA if I manage to get Splattersmash.
Like about five or so BIG ascensions.
Yog-urt
Pantaloons of Hatred (SR)
Lens of Hatred (AT)
Staff of Simmering Hatred (PM)
Shub
Lens of Violence (SR)
Ass-Stompers of Violence (SC)
Alternatively - a hardcore sauceror ascension (Class Act II) because I don't have a lot of time in the next two weeks.
According to this post, I had some plans for Dreads too, but I am going to cut out everything from that except killing the UKS on hard mode since I have all the ingredients for that already. And maybe ZHA if I manage to get Splattersmash.
Sunday, May 11, 2014
KOL Journal (05/11/2014)
Two bits of news - I got a slimeling and a hobo monkey. I invested a whole bunch of adventures in Hobopolis to get enough hobo nickels and I paid 1.75 million for the slimeling. I listened to trade for a bit and coincidentally was around when someone was selling.
Mostly I'm just meat farming at the moment. I'm also selling a bunch of Hobopolis consumables I've been storing. My next goal is the fairy-worn boots for the Pair of Stomping Boots. I might be able to gather enough (approximately 15.2 million) to purchase one before Crimbo. Or if a similar familiar comes out, I could get that? I don't think the boots are extremely expensive anyway, so it's unlikely Jick will release a similarly functioning familiar.
Mostly I'm just meat farming at the moment. I'm also selling a bunch of Hobopolis consumables I've been storing. My next goal is the fairy-worn boots for the Pair of Stomping Boots. I might be able to gather enough (approximately 15.2 million) to purchase one before Crimbo. Or if a similar familiar comes out, I could get that? I don't think the boots are extremely expensive anyway, so it's unlikely Jick will release a similarly functioning familiar.
Friday, May 02, 2014
KOL Journal (05/02/2014)
Other than Halloween, for the next two weeks until the new challenge path season, I have made a list of things to do. Not ascending yet, though.
old content:
astral mushroom great trip
tiny bottle of absinthe
9-7 turns left rogue windmill - restrooms
5-4 turns left stately pleasure dome - side tunnels
1 turn left mouldering mansion - descend
agua de vida quest
Spring Break Beach
Note: I cleared out a couple of things, but it looks like the ticket to get to the May IOTM area will be quite expensive for a long time since it costs 100 beach bucks and they're apparently a bit hard to get.
If the new challenge path is not interesting enough...
In order of preference, and all in softcore:
Zombie Slayer
Avatar of Boris
KOLHS
Bugbear Invasion
old content:
Spring Break Beach
Note: I cleared out a couple of things, but it looks like the ticket to get to the May IOTM area will be quite expensive for a long time since it costs 100 beach bucks and they're apparently a bit hard to get.
If the new challenge path is not interesting enough...
In order of preference, and all in softcore:
Zombie Slayer
Avatar of Boris
KOLHS
Bugbear Invasion
Wednesday, April 30, 2014
KOL Journal (04/30/2014)
Run 51 is a BIG! run to pick up the level 15 stuff for the AT. Also, the new May IOTM looks like a content thing with possible skills to perm? Info is still sketchy and the ticket from the IOTM will be expensive for some time.
I guess I'll take a break from ascending. I'll go through some old stuff. And meat farm.
I have to make a list of content to peruse while on break.
astral mushroom
tiny bottle of absinthe
llama lama gong
agua de vida
devilish folio
grimstone mask
later ascending:
KOLHS
Zombie Slayer - I do have the bear arms, so it could be interesting
Avatar of Boris
Bugbear Invasion
tiny bottle of absinthe
llama lama gong
agua de vida
devilish folio
grimstone mask
later ascending:
KOLHS
Zombie Slayer - I do have the bear arms, so it could be interesting
Avatar of Boris
Bugbear Invasion
Tuesday, April 22, 2014
KOL Journal (04/22/2014)
I'm passively doing hardcore runs, because it's easy for me to do them in 4 days. I have heard it's apparently easy to do them in 3 days, but I don't want to take the time to figure out how that happens, so I'll lazily do these 4 days.
I'm stopping at my 50th run (this is the 49th run).
What usually happens over the four days:
1)
Level 2-8
Ballroom unlock
Spooky Forest unlock
2)
Level 9-10
star key, star hat, star crossbow
daily dungeon, dungeons of doom, wand
I sometimes start level 11 on Day 2.
3)
Level 11-most of 12
12 is Flyers, Junkyard, Orchard, frat side
collect stair items
4)
Rest of 12
digital key
Level 13 (with side trips if I don't have an item)
I'm stopping at my 50th run (this is the 49th run).
What usually happens over the four days:
1)
Level 2-8
Ballroom unlock
Spooky Forest unlock
2)
Level 9-10
star key, star hat, star crossbow
daily dungeon, dungeons of doom, wand
I sometimes start level 11 on Day 2.
3)
Level 11-most of 12
12 is Flyers, Junkyard, Orchard, frat side
collect stair items
4)
Rest of 12
digital key
Level 13 (with side trips if I don't have an item)
Tuesday, April 15, 2014
KOL Journal (04/15/2014)
Doing a couple of Hardcore runs, which means a change in motorcycle upgrades. I have to get the seat upgrade, and I seem to be overlevelling since it takes longer to collect stuff. Therefore, I get the rockets upgrade instead of the stats one.
I ran out of skills to buy this run by level 10. It's really going to be better and better. I cannot believe even hardcore is easy.
I'm not even perming anything right now. I will stop for Halloween. Then I'll collect some new skills or do some other things I've been meaning to do.
Well... actually, since Flight Rising opened registration yesterday, I'm there instead. Ha. In some ways it's better than KOL. It's like dragon Neopets (at least, the way I remember Neopets, 10 years ago.)
Tuesday, April 08, 2014
KOL Journal (04/08/2014)
I chained 5 3-day runs, but since I start the first day on the third day of the previous run, it's more like I did 5 2-day runs. That is too tiring, so I ascended into a hardcore AoSP. Since I started with 16 points, I basically finished most of the first 2 paths. Obviously I have to do without the warscarf, which I always pull every run. I just left the +3 elemental resistance thing on from the check mirror skill. I basically didn't turn on much monster level because I am too lazy to do that. And I had to get the MP/HP regen thing from the motorcycle earlier.
So for day 2, I'll probably get the liver, and finish some quests. And I guess I can try to get stairs stuff. And since I have to get 2 extra keys... I'll have to do the dungeon at least once, and maybe get the wand? I dunno. I'm not going to have a lot of turns anyway.
So for day 2, I'll probably get the liver, and finish some quests. And I guess I can try to get stairs stuff. And since I have to get 2 extra keys... I'll have to do the dungeon at least once, and maybe get the wand? I dunno. I'm not going to have a lot of turns anyway.
Tuesday, April 01, 2014
KOL Journal (04/01/2014)
I managed to get a 3 day done, and I'm trying to get another one done just to see if I can. I'm making good progress on the 2nd day, as I'm done the Spookyraven part and I'm done the annoying part of the hidden city - the shamans. I'm also half way to level 12, so maybe I can put off killing bosses until I get there. I already killed Lord Spookyraven, so I guess the rest of them I'd have to save for flyering. So that's the Palindome boss, Ed, and the spirit from the hidden city. I might be able to flyer others if I manage to level up before I finish the level 11 quest. And if I still have flyering to do, I could flyer the junkyard. I'd rather not have to set up bees unless I have to, and that'll be gone in the future anyway. I'm going to have to cut it out of the strategy soon.
(Note: Use some skeletons next time in the hidden city, get +50% combat initiative instead of the buoyant tank because I'd actually use that all the time)
(Note: Use some skeletons next time in the hidden city, get +50% combat initiative instead of the buoyant tank because I'd actually use that all the time)
Right now, I'm thinking about getting a snow machine for next time since I do have a garden. However, I still need to balance levelling with speeding up quests, so I might not get one since it would have limited use without an actual Winter Garden. Mostly it would be the snow cleats, and I already have tons of -CF with muffled alone. In the future, I would have brood so it would definitely be no problem. I don't think I'd ever switch to unmuffled because I don't need to boost CF very often and as long as I finish within 3 days I'm pretty happy with runs.
I'm going to try to remember to use the VIP buffs to increase stat gains as much as possible. In general, I'm not using all the resources I have available (mostly because I'm too lazy to be that careful).
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