Anyway, so I'm still moving at a snail's pace for these runs since I don't have the mental capacity to spare right now to figure out a faster route. I managed to finish in 10 days for the seal clubber run so that was fine, I guess.
So for day 1 of this disco bandit run:
halfway to level 6
Level 2-4 quests done
found hidden temple
unlocked billiards room
got a boris key
died a bunch
had no meat
unlocked desert beach
My item drop is still so low, so I need to remember to skip the orchard because it is basically futile for me to try to get through that. It might be helpful to do the ducks, if I get a chaos butterfly.
Mostly this is just 100% boring, but I'll just calculate when to stop so I'm in aftercore when the new avatar challenge path comes out.
Eventually, I'll finish hardcore perming all the skills I want. I could probably go back to AoSP HC again after I finish all these ones. I'll have to look into acquiring a spleen familiar that's relatively cheap for use in oxy runs. Or Bad Moon? I don't know.
Wednesday, January 21, 2015
Tuesday, January 13, 2015
KOL Journal (01/13/2015)
So, I'm continuing on with my schedule. If I take 11 days for each run, then this should suffice for a month. Then I can do the new challenge path, which should be fairly content heavy since it would be an avatar path. I haven't heard any rumblings about what that is going to be.
Also, I wonder when the new yearly familiars are coming out. We haven't heard much recently.
Oh yeah, I forgot to make a report about Crimbo. I made more meat this time since I didn't do the event really until the last day. I made about 10-12 million meat net, and I have a Mr. A (which I've stuffed in my display case so I don't spend it until I'm sure.) This is really the time I make the meat for the following year.
I was considering again my solo dungeon idea, but I'd probably use my multi for it and I don't need skull capacitors any more, so... it's a low priority. I think it would be funny to solo a 6/6/6 instance myself, though.
Also, I wonder when the new yearly familiars are coming out. We haven't heard much recently.
Oh yeah, I forgot to make a report about Crimbo. I made more meat this time since I didn't do the event really until the last day. I made about 10-12 million meat net, and I have a Mr. A (which I've stuffed in my display case so I don't spend it until I'm sure.) This is really the time I make the meat for the following year.
I was considering again my solo dungeon idea, but I'd probably use my multi for it and I don't need skull capacitors any more, so... it's a low priority. I think it would be funny to solo a 6/6/6 instance myself, though.
Wednesday, January 07, 2015
KOL Journal (01/07/2015)
Pretty weird couple of days.
This first run is pretty boring so far, since I have no idea how to do hardcore at all. I permed a lot of skills, but I chose that based on what I like to have available. I think the page on the wiki is OK for this still, at least for minimal food/booze considerations. The rest of it is out of date to various degrees due to the revamps.
I haven't updated my guide yet for the tower since I haven't done it yet. The wiki at least currently has a rough guide on how Level 13 works. I think I just have to add the stuff you can get earlier plus how the tower works now.
For example:
Stuff you need before
6 keys
Wand of Nagamar
Speed up factors:
Registration Desk
elemental damage
muscle/moxie/myst
combat initiative
Hedge Maze (shortcut)
elemental resistance
Tower
meat drop
Tower Levels
Level 1: beehive from noncombat. Blackberry patch -> buzzing sound -> survive
Level 2: high meat drop
Level 3: electric boning knife from Home on the Free Range noncombat in Castle's ground floor. Choose "investigate the noisy drawer."
Level 4: gaze unless you like your bosses to have more HP
Level 5: the regular shadow
Anyway, in other news:
I got a Talisman of Baio while adventuring to get some spooky mushrooms in the spooky forest. I'll probably just put it in the display case.
I have a Mr. Accessory, which I think I got from a Crimbo present. I don't know. I can't find anything in my mafia sessions.
This first run is pretty boring so far, since I have no idea how to do hardcore at all. I permed a lot of skills, but I chose that based on what I like to have available. I think the page on the wiki is OK for this still, at least for minimal food/booze considerations. The rest of it is out of date to various degrees due to the revamps.
I haven't updated my guide yet for the tower since I haven't done it yet. The wiki at least currently has a rough guide on how Level 13 works. I think I just have to add the stuff you can get earlier plus how the tower works now.
For example:
Stuff you need before
6 keys
Wand of Nagamar
Speed up factors:
Registration Desk
elemental damage
muscle/moxie/myst
combat initiative
Hedge Maze (shortcut)
elemental resistance
Tower
meat drop
Tower Levels
Level 1: beehive from noncombat. Blackberry patch -> buzzing sound -> survive
Level 2: high meat drop
Level 3: electric boning knife from Home on the Free Range noncombat in Castle's ground floor. Choose "investigate the noisy drawer."
Level 4: gaze unless you like your bosses to have more HP
Level 5: the regular shadow
Anyway, in other news:
I got a Talisman of Baio while adventuring to get some spooky mushrooms in the spooky forest. I'll probably just put it in the display case.
I have a Mr. Accessory, which I think I got from a Crimbo present. I don't know. I can't find anything in my mafia sessions.
Friday, January 02, 2015
KOL Journal (01/02/2015)
Plans for next runs
Standard
1. HC AT
2. HC SC
3. HC DB
4. HC TT
4.5 HC AOSP - current
5. HC P
6. HC S
7. SC SC
8. SC TT
9. SC AT
10. SC DB
11. SC P
12. SC S
Depending on the next challenge path, I might take a break to do one or two.
Unrestricted (to get stainless steel equipment)
13. HC AT
14. HC SC
15. HC DB
16. HC TT
17. HC P
18. HC S
And then:
19. oxy AT
20. oxy SC
21. oxy DB
22. oxy TT
23. oxy P
24. oxy S
And then: (hopefully by this point bad moon is an option as a challenge path or something, or I'll reverse this and unlock BM with run 18 and do BM runs after.)
It should be easier to not use clovers in run... since the skeleton key clover use went away, I think.
25. BM AT
26. BM SC
27. BM DB
28. BM TT
29. BM P
30. BM S
Standard
1. HC AT
2. HC SC
3. HC DB
4. HC TT
4.5 HC AOSP - current
5. HC P
6. HC S
7. SC SC
8. SC TT
9. SC AT
10. SC DB
11. SC P
12. SC S
Depending on the next challenge path, I might take a break to do one or two.
Unrestricted (to get stainless steel equipment)
13. HC AT
14. HC SC
15. HC DB
16. HC TT
17. HC P
18. HC S
And then:
19. oxy AT
20. oxy SC
21. oxy DB
22. oxy TT
23. oxy P
24. oxy S
And then: (hopefully by this point bad moon is an option as a challenge path or something, or I'll reverse this and unlock BM with run 18 and do BM runs after.)
It should be easier to not use clovers in run... since the skeleton key clover use went away, I think.
25. BM AT
26. BM SC
27. BM DB
28. BM TT
29. BM P
30. BM S
Thursday, December 18, 2014
KOL Journal (12/18/2014)
I thought the prices might stay steady, but it looks like demand is outstripping supply. Which means, more meat for me!
I really need to hold off selling until 10 AM or something. I'll have to try it after rollover, just set the price to 18000 or something and leave it. I didn't think the prices would rise above 14500. I can't help but think the amounts people are buying will drop off if the prices increase too much, but I'll monitor it. I must be more patient. We'll hit the threshold at some point, but before then, I'm selling everything!
I really need to hold off selling until 10 AM or something. I'll have to try it after rollover, just set the price to 18000 or something and leave it. I didn't think the prices would rise above 14500. I can't help but think the amounts people are buying will drop off if the prices increase too much, but I'll monitor it. I must be more patient. We'll hit the threshold at some point, but before then, I'm selling everything!
Monday, December 15, 2014
KOL Journal (12/15/2014)
Well, so Crimbo Town is finally here.
My initial analysis:
Molds are restricted per day. This allows people to not have to use all their adventures farming. It means that more turns doesn't necessarily mean more returns. Also, it might keep the prices of fuel and molds fairly high, which means more long term profits for me.
Tainted flasks drop in the mining camp, and give only 1 turn of each effect. Due to the fumbling at the start when the flasks gave 10 each of each effect, this feels like a particularly harsh nerf. However, because molds are restricted, it doesn't affect my fuel rod selling strategy. What it does affect is if I'll try to get peppermint tailings to turn into crimbo credits, for a possible outfit or familiar which may cost many hundreds of credits. If the outfit pieces/familiar hatching are tradeable, I can buy them from the mall, hopefully for a reasonable price.
My possible strategies:
The hedging bets strategy:
sell half the fuel, use half the fuel in the factory (with balanced stats, using the cheap schematics)
Pros: if the stuff I'd actually want from the vending machine is untradeable, it's more likely that I'd be able to get it. Even if it is tradeable, it would reduce the amount of meat I'd have to spend to get any interesting items.
Cons: I might make less meat. Also, lots of clicking.
The kinda risky strategy:
sell all the fuel
Pros: I'm more likely to make meat. No thinking required?
Cons: If the stuff is untradeable, I probably can't get it, since the tailing:credit ratio is 10:1. I might switch my strategy to getting more tailings vs nuggets, however, I'd need a lot of tailings to balance it. Also, this runs into the flasks only giving one turn problem.
The river changes every time you step in it strategy:
Monitor prices of fuel, as the price falls, gradually switch from selling all the fuel to using all the fuel.
Pros: Can adjust to market conditions.
Cons: More and more clicking. Maybe I'll buy fuel.
I'll likely just change my strategies based on what is revealed in the vending machine.
My initial analysis:
Molds are restricted per day. This allows people to not have to use all their adventures farming. It means that more turns doesn't necessarily mean more returns. Also, it might keep the prices of fuel and molds fairly high, which means more long term profits for me.
Tainted flasks drop in the mining camp, and give only 1 turn of each effect. Due to the fumbling at the start when the flasks gave 10 each of each effect, this feels like a particularly harsh nerf. However, because molds are restricted, it doesn't affect my fuel rod selling strategy. What it does affect is if I'll try to get peppermint tailings to turn into crimbo credits, for a possible outfit or familiar which may cost many hundreds of credits. If the outfit pieces/familiar hatching are tradeable, I can buy them from the mall, hopefully for a reasonable price.
My possible strategies:
The hedging bets strategy:
sell half the fuel, use half the fuel in the factory (with balanced stats, using the cheap schematics)
Pros: if the stuff I'd actually want from the vending machine is untradeable, it's more likely that I'd be able to get it. Even if it is tradeable, it would reduce the amount of meat I'd have to spend to get any interesting items.
Cons: I might make less meat. Also, lots of clicking.
The kinda risky strategy:
sell all the fuel
Pros: I'm more likely to make meat. No thinking required?
Cons: If the stuff is untradeable, I probably can't get it, since the tailing:credit ratio is 10:1. I might switch my strategy to getting more tailings vs nuggets, however, I'd need a lot of tailings to balance it. Also, this runs into the flasks only giving one turn problem.
The river changes every time you step in it strategy:
Monitor prices of fuel, as the price falls, gradually switch from selling all the fuel to using all the fuel.
Pros: Can adjust to market conditions.
Cons: More and more clicking. Maybe I'll buy fuel.
I'll likely just change my strategies based on what is revealed in the vending machine.
Friday, December 12, 2014
KOL Journal (12/12/2014)
I dunno what's happening with Crimbo this year.
I don't care too much about it, other than if it restricts my meat making ability. At least I sold flasks of mining oil when they were above 1500 or so. There's at least a mining script so I just loaded up on the oily legs effect and ran that.
I started my new clan for my personal use, complete with a clan sitter. I hope to open up the basement and put a dreads instance in there. It would unfortunately take me 2 weeks to finish an instance on my own. I might just leave it there and pop in and out over several months.
I thought today about doing BM runs until the next challenge season. It doesn't feel too interesting though.
I don't care too much about it, other than if it restricts my meat making ability. At least I sold flasks of mining oil when they were above 1500 or so. There's at least a mining script so I just loaded up on the oily legs effect and ran that.
I started my new clan for my personal use, complete with a clan sitter. I hope to open up the basement and put a dreads instance in there. It would unfortunately take me 2 weeks to finish an instance on my own. I might just leave it there and pop in and out over several months.
I thought today about doing BM runs until the next challenge season. It doesn't feel too interesting though.
Thursday, November 27, 2014
Dreads
Killing stuff at 6 kiss
via Gourdy
wear:
protects-your-junk
UKS shield
Castle - buff muscle to at least 2000 (and some moxie) and attack. (also + weapon damage)
Village - I dunno, apparently it's not that hard at 5 kiss, maybe it's also OK at 6 kiss
Woods - elemental damage, -monster defense
-my standard one for this is to equip a mercenary pistol and use special clips for bugbears and saucegeyser for werewolves. An alternative I thought of is using an ultracolor shirt with lots of effects. At 6 kiss, bugbears only take 75 damage per source. Mercenary pistols count as 6 sources of damage each clip, so 12 for dual use.
-my standard one for this is to equip a mercenary pistol and use special clips for bugbears and saucegeyser for werewolves. An alternative I thought of is using an ultracolor shirt with lots of effects. At 6 kiss, bugbears only take 75 damage per source. Mercenary pistols count as 6 sources of damage each clip, so 12 for dual use.
Hard Mode Bosses
I have a feeling that other than UKS, which only takes passive damage, and ZHA, which needs a lot more damage, the other four might be defeated with only the mercenary pistol + rare special clip combination plus whatever other thing is needed (like drunkeness, blindness, equipment, damage reduction etc)
I have a feeling that other than UKS, which only takes passive damage, and ZHA, which needs a lot more damage, the other four might be defeated with only the mercenary pistol + rare special clip combination plus whatever other thing is needed (like drunkeness, blindness, equipment, damage reduction etc)
Drunkula
Drunkula is expensive to kill in hard mode. You need 10 ghost threads and a dreadsylvanian skeleton key first. Then go to the estate, unlock the master suite and mess with the loom. This will make a ghost shawl, which must be worn into the fight to activate hard mode.
Drunkula is not particularly difficult to kill, but you need enough drunkness that you don't get totally drained, which will cause you to lose.
The formula for his HP is 8000 + 2000 (n-1), where n is the number of kisses. Therefore, at a 6 kiss level, he would have 18000 HP.
The amount of draining per round is 10 - 15%, i.e. 10% is 1 kiss and 15% is 6 kiss level.
The easy way to do this is to equip the mercenary pistol and funksling the rare special clips. You don't have to be very overdrunk to do it at 1 kiss, probably 150 would be overkill at that point.
The easy way to do this is to equip the mercenary pistol and funksling the rare special clips. You don't have to be very overdrunk to do it at 1 kiss, probably 150 would be overkill at that point.
FFS
You need to drink a bloody kiwitini to access FFS in hard mode. This requires a muscle class to hit one from the top of the tree, after another class chooses to stand at the base (looking up). Then the kiwi catcher needs to look up again to get the kiwi. A key is needed to unlock the master bedroom in the estate, then the nightstand needs to be chosen to get an eau de mort. Then, as a moxie class, visit the castle, go to the tower, unlock the lab, and use the still to get a kiwitini.
The cheat method of defeating the FFS in hard mode is as follows:
Buff moxie
wear makeshift turban
add some passive damage
equip a merc pistol
funksling 2 boneburners, graveburpers or splatterers
or:
buff moxie
equip merc pistol
drink white lightning to get temp blindness
round 1 funksling spectral jelly and seed pod
on subsequent rounds either:
1) begins to spin in a circle - Hide Under a Rock
begins to paw at the ground - Dive Into a Puddle
shuffles toward you - Hide Behind a Tree
or:
buff moxie
equip merc pistol
drink white lightning to get temp blindness
round 1 funksling spectral jelly and seed pod
on subsequent rounds either:
1) begins to spin in a circle - Hide Under a Rock
begins to paw at the ground - Dive Into a Puddle
shuffles toward you - Hide Behind a Tree
2) funksling 2 boneburners, graveburpers or splatterers
Mayor Ghost
The method to get the badge is a bit involved.
as a myst class - hall - dining - levitate
cabin - basement - stick in lock
as an AT - cabin - attic - turn off music box
as a moxie class - skid row - ticking - make key
cabin - basement - check out lock box
You can also buy a replica key and then do the last step.
The basis of hard mode for this boss is that you have more ways that you can cause a violation, for which you will immediately die.
Possible stuff he can ask for is:
Possible equipment: Choker of the Ultragoth, clown wig, giant gym membership card, leotarrrd, oven mitts, plush hamsterpus, spork, and white snakeskin duster.
Possible skills: Inappropriate Backrub, Chronic Indigestion, Snowclone, Spooky Breath, Tango of Terror, Stream of Sauce, Sing, Disco Dance of Doom, Ravioli Shurikens, Spectral Snapper, Harpoon!.
Possible items: poltergeist-in-the- jar-o, brick of sand, sparking El Vibrato drone, blue plastic oyster egg, hot clusterbomb, tequila grenade, sharpened hubcap, fetid feather, onion shurikens, stone frisbee.
The drone, clusterbomb, and hubcap are things I would suggest replacing yourself. You can buy the hot clusterbomb, but it is expensive. The other two are not tradeable.
You can get away with not having some of the required things, but that means there is a higher chance you get decreed something you don't have and then you die.
You cannot use healing items or get healed, or you also die. Buff yourself to use elemental love songs.
6 kiss stats are 20000 HP.
Possible technique is:
If equipment is asked for, use 2 elemental love songs.
If a skill is asked for, do that.
If an item is asked for, funksling that item + a love song.
Do not use the love song of vague ambiguity, since that heals you.
UKS
As with the badge, the method is long:
dread tarragon - woods- cabin- kitchen- spice rack
bone flour - old dry bone - muscle - woods - cabin - kitchen - flour mill
dreadful roast - castle - hall - dining room - roast
stinking agaricus - castle - dungeon - guardroom - break off
These can all be bought in the mall.
But you need to be a myst class to bake the pie.
bake - myst - village - estate - servant's quarters - make pie
The strategy is to pile on the passive damage, lower your HP, use a mosquito with a fish scaler equipped, and increase familiar weight and action frequency. Also, max out damage absorption.
You can't do anything in the fight. Just wait it out and hope you don't die while the passive damage does its work. HP is 3500 at 6 kiss.
Example: Level 22 Sauceror, no permed skills
2 kiss UKS
sponge helmet
a weapon
cup of infinite pencils
square sponge pants
Mer-kin gutgirdle
bottle opener belt buckle
passive damage:
GORF
eel battery
skeleton: warrior
Damage absorption:
mother's little helper
oil of parrrlay
cement mixer (booze)
portable wall
gene tonic: construct
lower HP:
sewage schnapps (booze)
consumed by doubt effect from jar of psychoses: crackpot mystic
increase familiar weight and action:
irradiated pet snacks
recording of chorale of companionship
green snowcone
gene tonic: fish
potion of punctual companionship
Great Wolf
You need to wear a moon amber necklace to fight the wolf.
muscle - tree - shiny thing
moxie - town - ticking - polish
myst - tower - library - read enchanted jewelry
requires pliers, jewelry crafting - little canadia jewellers
craft necklace - polished moon amber + heavy necklace chain
raise moxie
connery's
pirate juice
serum of sarcasm
tomato juice
oil of expertise (or whatever equalizer is appropriate)
potion of temporary gr8tness
cold-filtered water
bottle of fire
lobos mints
raise damage reduction
mystic shell
brawnee's anthem
stiff upper lip (TT facial expression)
tube of dread wax
mother's little helper
spirit gum
oil of parrrlay
bottle of fabric softener
scroll of Puddingskin
vial of The Glistening
pokemann band-aid
total DR - 308 from effects and 80 from the cool irons outfit, OK for 2 kiss, I probably overdid it though
outfit
cool iron helmet
Stick Knife of Loathing (I use the clothing of loathing as a base outfit, so this was left here. It's not directly useful, but wearing multiple parts of the clothing of loathing outfit does raise stats)
old-school flying disc (10 DR)
Drunkula's cape (I forgot to take it off, it's useless in this situation)
cool iron breastplate
cool iron greaves
Belt of Loathing (20 DR)
Protects-Your-Junk (20 DR)
moon-amber necklace (required to fight Wolf in hard mode)
You also need:
about 15 full heal combat items, like scented massage oils or the seed pods
elemental love songs, about 15 of those, I used the love song of nasty innuendo because I'd buffed moxie anyway.
Every round was:
funksling love song of nasty innuendo and a massage oil
Then I ran out of massage oils, but I fortunately had some seed pods left so I used those instead.
6 kiss:
has 5000 HP
pufferfish spine or love song of icy revenge + massage oil
raise moxie past about 4200 (which is its defense)
passive damage
ZHA
with muddy skirt equipped and seed pod in inventory - castle - hall - ballroom - trip the light fantastic
The ZHA has 5 million HP even at 1 kiss level.
There are three methods.
1) You are somewhat rich/willing to spend.
Buff mainstat a lot, about to 8334.
Use a shard of double ice.
Use 2 hot or spooky clusterbombs per kiss level. You need to use more if your buffed mainstat is lower.
If you are ascending, you can get fuses, and paste the bombs yourself to save cash.
2) You have super high mysticality and spell damage.
You need to be able to cause 167000 damage or something like that to kill ZHA in 29 rounds. I can't do this either.
3) Get splattersmash, buff muscle, and equip green lantern if you have one.
This is the better method. For 6 kiss, about 15312 buffed muscle and double ice use is fine.
Saturday, November 15, 2014
KOL Journal (11/15/2014)
New path is kinda interesting, despite it being a low writing content path. It's like being a semi-newbie, but with more experience.
Unfortunately, I am really bad at ascending at the moment, due to being on easy mode with AOSP/BIG for a long time. Depending on what the reward is, I may or may not continue.
It appears that the reward is what determines if I do a path more than once at the moment, though I bet that will change for the Spring path since that is probably... an avatar path or an avatar-like path.
I bought a full set of the warbear dress armor for my whosit needs. It gives me something to farm during Halloween, anyway.
So, plans for next runs:
1) maybe some Picky runs
2) 2 BIG runs
3) HC Class Act II sauceror to get stainless steel
4) HOA citation pad
In terms of my predictions of longevity for the game... I think it should stick around for a couple of years yet. I must speed up my plans and make sure to finish off some of the old ones as soon as possible.
I'm still trying to catch instances in BCC to get skull capacitors. It does really make me want to make my own clan solely to have dreads instances for myself. I could just... make another multi to act as leader. The price is considerable, however. 10 million for the basement itself, 1 million per opening. But at least it would be protected from others. And no freaking people making it more than 1 kiss per area. I am thinking, that based on my Crimbo haul, I could do it. The problem is, it would take forever to roll over instances because I'd be the only one in there. I could close it prematurely and just write off the other 2 areas as loss... right? Or like I could hire people to adventure in there? That seems to get into the same problem.
Monday, November 03, 2014
KOL Journal (11/03/2014)
I changed my mind. I'm taking a break from ascending until the new path.
That means I've got 2 more runs for parts of the violence outfit left to do at some point.
A couple more things to clean up:
1) sauceror hc to get stainless steel scarf, which has been on my list for a really long time
2) dreads items - HOA citation pad, Drunkula's wineglass
3) slime items? Maybe
4) shapeless wide brimmed hat, battered old top-hat
That means I've got 2 more runs for parts of the violence outfit left to do at some point.
A couple more things to clean up:
1) sauceror hc to get stainless steel scarf, which has been on my list for a really long time
2) dreads items - HOA citation pad, Drunkula's wineglass
4) shapeless wide brimmed hat, battered old top-hat
5) merc core challenge coin.
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