Friday, August 29, 2014

KOL Journal (08/29/2014)

I didn't want my fishbone fins to go to waste, so I went HR again. Also, it looks like people found my blog through searching for Heavy Rains KOL. I'm not going to post any logs, because it would be completely useless to speed ascenders. Ha.

It seems to be a little easier this round, mostly because I learned from my mistakes before and am using all ML reducers possible for bosses. This is causing a problem with levelling, but since I'm in no rush, I think it's OK.

I think I should figure out what my next runs should be. I guess I'll keep my beautiful rainbow from this run in my display case. Not sure when I'll do a HC sauceror run. 

Like 20 HC AoSP to build up karma...  (with breaks for twitch events and when machine use is required)

Total karma - 200*20 = 4000

BIG! DB
Sea - Pigsticker of Violence
tricky knifework
disco greed
disco bravado
disco state of mind
frantic gyrations
flashy dancer
disco dance 1
disco dance 2
disco dance 3

BIG! TT
Sea - Brand of Violence
shell up

BIG! PM
Sea - Novelty Belt Buckle of Violence
bringing up the rear
bind vampieroghi
bind vermincelli
bind angel hair wisp
shield of the pastalord
bind elbow macaroni
thrall unit tactics
penne dreadful
lasagmbie
spice ghost

BIG! AT
cletus's canticle of celerity
psalm of pointiness
crab claw technique

BIG! Sauceror
Sea - lens of violence
HC perms?

Wednesday, August 27, 2014

KOL Journal (08/26/2014)

I am seriously bored. By my count, I have 4 runs left to complete the violence set of gear. I gave up doing the basement. Right now, I'm arranging machine skills for clan members. I was initially planning on chain ascending in HR, because my karma ran out after I permed a lot of skills. And I was going to sell rainbows, since they're worth 3.7 million in the mall. But, I totally don't need meat much these days. I've been selling lots of Hobopolis consumables, especially during Twitch events, so it's all been adding up. I can't wait for Crimbo time when I'll make even more.

I think I'll just do some BIG runs... or something...

Wednesday, August 20, 2014

KOL Journal (08/19/2014)

OK, I finally finished a Heavy Rains run. It took six days, partially because I had no time/motivation to optimize that much and partially just because I'm not that good at ascending. I'm not sure whether I'll do more of them. I have a feeling that they were exaggerating the complexity/difficulty of this challenge path. To be honest, it's not super bad, depending on what you have. KOL is always becoming more multifactorial the more things are added to it. Though, it's not easy enough for a complete newbie to do, since it would be hard to survive and it would take forever that way.

I think I'll ascend after the twitch event, though the last one wasn't really that interesting.

Saturday, August 16, 2014

KOL Journal (08/16/2014)

Well.... since I will be busy/without internet for a few days, my current Heavy Rains run will likely be ruined, which is somehow quite theme appropriate.

In terms of if I can do lots of these runs, I probably can, mostly because if I have less time, it's better to have a hard or longer type of path. I doubt I'll try optimizing it, but I should become better, and as more people complete ascensions, the true nature of the in season reward will be revealed. It may be a skill that increases in utility the more ascensions of this path are done.

September's IOTM is likely to be related to this path, and I might... buy it. It would be easier to purchase it through an intermediary (i.e. buy the IOTM from the mall, rather than buy a Mr. A, then buy it from the general store)

In terms of trophies, the best guesses I've heard are:

1) have all the skills.

Ouch, this would take a long time. You could stay in run and just try to get them every 35-45 adventures, but... I think I'd have to do it after the season is over.

2) use a certain number of the rewards (that would be mean)

3) figure out what the make it rain skill does.
OK, this wouldn't be a trophy. But I still have no idea what the skill is supposed to do.

Thursday, August 14, 2014

New Challenge Path: Heavy Rains

Hard (for me, the mostly IOTM-less player. I do have a bunch of skills, but they don't seem to be helpful yet. I should have gone sauceror to reduce the pain)

Everywhere is flooded. Instead of fighting normal bosses, you fight water clones of them which are more powerful. Of course, water clones suck - anyone who has fought Demyx in Kingdom Hearts knows that. Bosses seem to have damage caps, and apparently can do things like remove buffs.

There is a depth rating everywhere due to flooding. Underground = more flooded. More depth = harder.

You fight some wandering monsters which can give fishbones, which give access to a shop that has helpful items, or potions, or access to the thunder skills. You have to fight a wandering monster at depth 6 to access the skills. Outside, inside and underground areas give different skills. I think... that you must use the special skills or the correct monster will not appear.

depth 1 - 1 fishbone
depth 2 - potion + 50% initiative, 40 adv
depth 3 - 2 fishbones
depth 4 - potion - reduces item loss, 40 adv
depth 5 - 3 fishbones

For the fishbones, I like the facemask (-30ML), as it frees up some of my accessory slots. I also have the fins (enemies don't hit as much), and want to get the corset (lowers water level).

Depth 6 underground - menagerie
Depth 6 underground (with thundercloud) - inside cobb's knob, cobb's knob labs
Depth 6 inside (with personal thundercloud) - spookyraven
Depth 6 outside (with thundercloud and rain in loathing effects) - highlands, pirate cove undisguised

Oddly, my records indicate that I got a thunder thigh in the haunted bathroom. I think I was at depth 6, but not due to thundercloud, as that was the second skill I got.

depth 6, underground = tardigrade -> thunder skills
depth 6, inside, with thundercloud = aquaconda -> rain skills (I guess you need a cloud to get rain)
depth 6, outside, with thundercloud and the rain in loathing = storm cow -> lightning skills

Depth Levels: (without depth increasers/decreasers)
cobb's knob first two levels - 5
cobb's knob menagerie - 6
spookyraven - first floor 3, second floor 4
highlands - 2
pirates - 2
barr - 4

In order to get certain areas to depth 6, you have to use a skill. The progression is thunder -> rain -> lightning. By the way, make sure to remove your depth reducers if you're going for a skill item.

Getting rain skills:

So what I did was use the thunder skill Personal Thundercloud -> 100 turns
I went to the indoor zone the Haunted Bedroom, which becomes depth 6 due to the thundercloud.
fought an aquaconda
Rain skills unlocked!

Thunder - adventure in an underground area at 6 depth, get a thigh from a tardigrade
regeneration - every ~ 10 adventures, you get 30 db, or 50 db with thunder thighs.

Thunder Clap
banish for 40 turns

Thundercloud
increases depth by 2

Thunder Bird
deleveller

Thunderheart
Max HP + 100%

Thunderstrike
Stun

Thunder Down Underwear
summon underwear (disappears after rollover)

Damage Absorption +100
Maximum HP +100
Regenerate 10-20 HP per adventure

Thunder Thighs
more thunder regeneration

Rain - adventure in a depth 6 inside area (example, spookyraven 2nd floor), get a brain from an aquaconda
every 7 adventures, you get 7 raindrops.

Rain Man
noncombat, copier for monsters that are copyable that have been encountered in a Heavy Rains run.

Rainy Day
increases depth by 2

Make it Rain
+300% meat drops combat skill

Rain Dance
100 adv, +20% Item Drops from Monsters

Rainbow
prismatic damage combat skill

Rain Coat
shirt (disappears after rollover)

So-So Resistance to All Elements (+2)
+10% Item Drops from Monsters
Combat Initiative +40%
     
Rain Delay
passive +3 all res

Lightning - adventure in a depth 6 area, outside, fight a storm cow, drops lightning milk - recommended to use up MP to below 50 so it doesn't drain as much HP, and raise HP

Lightning Strike
insta kill, items drop

Clean-Hair Lightning
max MP + 100%

Ball Lightning
yellow ray, 100 turn cooldown

Sheet Lightning
spell damage + 100%, damages attackers

Lightning Bolt
5000 damage on 3rd use in combat

Lightning Rod
summons a staff (disappears after rollover)

Spell Damage +200%
Maximum MP +50
Regenerate 5-10 MP per adventure

Riding the Lightning
Maximum MP +100%

It seems you can keep at least one skill per ascension. It's unknown at the time how many maximum you can keep, but according to the forum, it's likely to be 3 per skill tree.

Due to flooding, items may wash away (even if it is yellow rayed). You can equip a pool skimmer from the mall to catch other player's lost items. There are some junk accounts to ensure that you will get something, I guess in case it happened that were no other players around who had lost something. There are also water wings in the mall to reduce the painfulness of this path, by reducing the ML, and also an umbrella to reduce depth. Throw away your pride and use the wings, if you must.

The reward is an item giving a skill that deals prismatic damage. It looks like you get an extra 1 damage per item used, which seems kinda weak? The cap is 11, so 55 damage total. I'm selling my lone beautiful rainbow.

KOL Journal (08/14/2014)

Ole! It's almost time for a new path!

What I heard about the path:
hard to get, powerful skills, you can keep some of them for the next run (but limited)
a mini avatar path
rain, lightning, thunder related
harder than other challenge paths, due to complexity?
cannonfire40 likes it
hard to fight monsters
I guess we can keep our normal skills, or it would be really bad

I probably should have spent my adventures farming tatters for some quick cash, but I accidentally spent a bit too much on food and booze, so I spent them in Hobopolis again.

It appears that I only have 5 ascensions left to finish both sets of Hatred and Violence outfits.

Lens of Violence - SR
Pigsticker of Violence - DB
Brand of Violence - TT
Novelty Belt of Violence - PM
Cold Stone of Hatred - SC

The next path sounds kinda cool. At least, I'm going to try it later tonight once it appears (hopefully)

What should I save up for next?

Fairy-worn boots - stomping boots familiar - 17.5 million
-is this even that useful? I mean, pastes and runaways, I suppose, but not super great

can of rain-doh - 42 million -specifically, this is for the green lantern, since I recently bought frigidalmatian and for source damage caps I would like another type of damage in case. It's also a copy. It's very expensive... so I'd have to wait until after Crimbo meat making time.

I could probably use 2 love songs of different element instead-
smoldering passion - myst, hot + MP
sugary cuteness - muscle, stench 
disturbing obsession - myst, spooky
naughty innuendo - moxie, sleaze

spooky putty - 21 million
ergh - seems kinda useless if it's only the copy thing.

folder holder - 23.7 million
so many uses! seems like a good investment.
eg.
Dreads +500% item drop
+ 25 ML
+4 all res
Prismatic damage
damage reduction
stench damage every round
+ 5 Adv

Friday, August 08, 2014

KOL Journal (08/08/2014)

Finally I burst out of that BIG run.

Today I spent all of my adventures in Hobopolis. But tonight, I'm going to finish the Sea on the Hatred side and get another Staff.

Then I'll mess around in Hobopolis again. Since it's 7 days until the new challenge path, which according to the pattern will be an interesting non-avatar type, I won't ascend again. I haven't done the last one of this type (KOLHS), but I kinda... don't want to. Guess I'll do this one when it shows up after rollover on August 14th. Hopefully, it's not total shit so I can do it over and over to replenish karma. I'm almost out of the stored karma I got from doing so many AoSP runs while they were in season, since I've been perming lots of random stuff.

I have no idea if I'll have time to do the challenge path properly since I'm moving to a different country and stuff, but I think I should have some time between orientation and when school starts to do stuff.

I also want to see what the special reward item is, and if it's worth meat. I only have 3 bottled days, one of which I'm storing for Crimbo use, and the other 2 for some other time. I don't really need to sell them, even if they're approaching 5 million meat already. I'd rather have the continuous, stable meat source of selling Hobopolis consumables and tatters... or at least consumables. I have a feeling that unless a twitch event is coming up, the tatter market may crash again. Also, I have enough meat to buy 2 Mr. A's, though really, that would be pretty silly.

Tuesday, August 05, 2014

KOL Journal (08/05/2014)

I was bored today, so I ascended again, into a BIG! Pastamancer run.

I was going to do HC AoSP, but then I realized that trying to do the opossum moon sign as hc is too much work so I'm not going to do that.

And I'd rather be overlevelled for doing the sea after the run is over.

I'm just messing around this time. I finished 2-8 and got the liver today. The things that are left to are quests 9, 10, 11, 12, 13, unlocking the island, spookyraven to 2nd floor, that kind of stuff.

I was also so bored yesterday that I defeated Mayor Ghost in Hard Mode. I lost a few times, once because it asked for something I didn't have, and once because I ran out of HP. At least I crossed off the scissors off my list. I have at least 5 of every combat item. It seems like buffing + elemental love songs works pretty well. I don't think I'd consider 6 kiss unless I was a higher level, like 30 or something. Once I have splattersmash, ZHA should be easy enough to tackle.

Still on the fence about buying Frigidalmatian, but it doesn't seem to be super expensive so I don't feel rushed to buy it.

Friday, August 01, 2014

KOL Journal (08/01/2014)

Next plans (copied and revised)

AoSP -> DB
Perm Adventurer of Leisure, Disco Dance of Doom, Deft Hands, Disco Nap, and Tango of Terror
Get more things from Dreads - fuses, polish moon amber
Sea - Hatred Side

AoSP -> PM
Moon Sign: Opossum
Perm Ravioli Shurikens, Cannelloni Cannon, Springy Fusilli, and Utensil Twist
Buy pliers, jewelry crafting, make necklace
Perm Really Expensive Jewelrycrafting
Sea - Hatred Side

AoSP -> SC
Perm Double-Fisted Skull Smashing
Sea - Hatred Side

11 skills
3 runs = 333 karma
current = 943 karma
= barely enough karma to perm everything.