Friday, July 24, 2015

KOL Journal (07/24/2015)

OK, it's time to meatfarm at Barf Mountain.

I've worked out something that's easy for me to maintain.

Extra buffs I have to remember to keep up:

Scams
Leash
nasal spray
pet-buffing spray
smithness from flaskful of hollow

daily card cheating
spades (I've got some of my stage 2 password, but I can't figure out the rest)
island (blue mana storage)
right now, knife for 50% meat

Let's revise the to-do list:

1) make 20 million to replace amount spent for Mr. A.
2) save up blue mana for ancestral recall
3) possibly buy another iotm this year or save up more meat for another time
4) Get spade thing from card

I'll do either many or only one of the new challenge path that comes out on August 15. It depends on the reward. I should be fairly close to recovering 20 million meat by that point.

1) get hamster
4) carboloading for crimbo *may not be useful if Jick implements daily limits*  (can't right now, need to maximize adventures for meatfarming.)
6) save up black mana for dark ritual (is there a limit?, I will have to suggest this for hobopolis part making for unascended accounts using 120 MP skills) (not really any point to doing this right now, since I don't need it yet, and I can regenerate MP in other ways)


Thursday, July 09, 2015

KOL Journal (07/09/2015)

So I've started automating my ascensions recently... it works best for Ed, where most of the heavy lifting for adventure gain is via haunches for the extra spleen space. The only thing I have to remember to do is use my deck (which I spent 19.8 million to buy via Mr. A from the mall), check if the script has updates, and check mafia every so often if the script aborted for some reason, which it didn't much the first time I used it. So pilsners, ring, wallaby, then set and forget. Simple! (this is cheesecookie's script, I haven't used the other one I've seen floating around.)

It does need some IOTMs to work, but I had most of them already and it probably works OK without them too. My best purchase last year was the Conspiracy Island charter. I never knew it would become so useful for Ed.

I don't know what I'll work on next after I finish the dinseylandfill outfit, but maybe if the hobopolis runs aren't finished yet I can get a hamster to complete the set. I'm pretty sure I don't have a restless leg either so that'll have to be for the dreads runs.

I could also meatfarm at barf mountain. By my estimates, where I don't really think about it too much, including buying the ticket every day, it would take me just under 2 months to farm about 20 million meat. That doesn't seem too unreasonable, I guess. And eventually I'd get enough funds to get a free ticket. I did make most of my meat at Crimbo or by selling hobopolis consumables, but I think the latter market will crash when the consumables from the hobopolis runs are distributed.

New plans, then:

1) get hamster
2) make 20 million to replace amount spent for Mr. A.
3) save up blue mana for ancestral recall
4) carboloading for crimbo *may not be useful if Jick implements daily limits*
5) possibly buy another iotm this year or save up more meat for another time
6) save up black mana for dark ritual (is there a limit?, I will have to suggest this for hobopolis part making for unascended accounts using 120 MP skills)

Sunday, July 05, 2015

KOL Journal (07/05/2015)

So I overdrank again this time when I was trying to get the Dinseylandfill piece for saucerors. And I overdrank by 2 and didn't want to buy a 500K melange to reverse it.

But I was able to defeat wart dinsey with passive damage and by boosting muscle to max out physical damage. I also had a lot of elemental resistance.

level 14 sauceror

Muscle: 873 (131)
Mysticality: 300 (191)
Moxie: 300 (130)

orange peel hat
titanium assault umbrella
drunkula's wineglass
cloak of dire shadows
shark jumper
warbear long johns
pocket square of loathing
groovy prism necklace
warbear warscarf

warbear drone
ant hoe

oil of parrrlay
fish-liver oil
polysniff perfume
brawnee
mother's little helper
pokemann band aid
stiff upper lip
programmable turtle
tomato juice
oil of expertise
vial of the glistening
glowing syringe
eel battery
pec oil
scroll of protection from bad stuff
fabric hardener
skeletal warrior, wizard, cleric
burning,man

vent rage gland
astral shell
ghostly shell
elemental saucesphere

Wednesday, May 27, 2015

KOL Journal (05/27/2015)

Random Summer turned out to be better than expected, so I'm collecting the dice items in hardcore and then taking 2 days to accumulate adventures to collect the dinseylandfill class item in one day. Then after that, I'll do the last standard softcore sauceror ascension and collect that item since I didn't do it my first random summer ascension.

All the dinseylandfill stuff is cheap now... except the washboard. I hope I can collect that too, or I'll buy it from the mall for use in a future softcore path. The warscarf will be going out of style too next year, at least... I think that's right.

I'll have to squeeze as much enjoyment out of KOL as possible in the next two years, in case it closes. Maybe they can keep it afloat for longer, but twelve years seems like a long time already, so it wouldn't exactly be too much of a shame if it closed. We'll have to see what happens since the future is hard to predict.

Monday, May 04, 2015

KOL Journal (05/04/2015)

I'm waiting for the new path to come out, and based on that, I might do more than one. Depends on the reward or how easy/boring it is. I still have to finish standard runs, but I'm on my fourth one so I can at least finish that before May 15. At least, it shouldn't take more than 10 days. I guess it doesn't really matter if I don't jump into the new path immediately.

Since I jumped interests as I usually do every 2 years or less, KOL is on the back burner since I don't care any more.

It was funny to see the fallout from Dinseylandfill, but well... that's mildly entertaining at best really. It's mostly a rehash of previous complaints.

I'll just mess around for now.

Monday, April 13, 2015

KOL Journal (04/13/2015)

I finally finished my HC standard runs, and did a SC Standard run. I've completely forgotten how to use pulls effectively, so I finished in 5 days. I'm too lazy to continue at the moment. I'll take a break from doing ascensions for the time being.

I've still got 5 more to go... Eh... Maybe later. I mean, I could lazy ascend and just finish it off.

At this point, it's more fun to watch other players' reactions to meat inflation.

Monday, March 30, 2015

KOL Journal (03/30/2015)

Let's see... I did a bunch of Ed runs, so I'm back to HC standard now.

It's not quite as bad as before since I permed a lot of stuff. I'll get through this one and the next one and I'll be done with HC standard until next year. Then I'll do the SC Standard stuff. After that, I dunno. I feel kinda lazy about it. I was going to do bad moon or non-standard HC after that to pick up those sets, but I'd rather not.

Saturday, March 07, 2015

KOL Journal (03/07/2015)

For my Ed runs, I kinda alternate what I do each time, but generally, I'll note down here what the general flow is.

Now that I have a bunch of skill points to start off with, I have access to helpful things earlier.

Day 1 - Ka farming (alley or cobb's knob, hippy camp, lab), level 10 quest, pirates, spooky temple unlock or friars

Day 2 - Most of the other quests, start on level 11 quest

Day 3 - Finish level 11 quest, do level 12 and warehouse

Due to RNG or forgetting random things, my turn count is between 690-715. If... I can get hardcore to 3 days in the future, it will be my go-to path for generating karma because I don't have to get keys (this is the major thing) or do large parts of the level 11 quest.

It's going to be annoying to do standard after this. I think my plan will be to finish my 10 SC Ed ascensions, then do a HC Ed ascension to see how long it takes. Depending on that, I'll go back to HC Standard, then SC Standard, then maybe oxygenarian or bad moon. If I continue with that, it should take me a very long time to complete, and by that time, something else would have changed.

Tuesday, March 03, 2015

KOL Journal (03/03/2015)

My thought today was if Ed was worth it to do over and over for karma.

The positives:

Ed can skip a lot of the quests, like the pyramid and desert, Whitey's Grove, and the entire Tower.
Ed has access to both +combat and -combat.
Ed can flyer, insult and get cursed multiple times in one fight.

The negatives:

Ed is really fiddly because you have to manage Ka and the 3 times combat thing.
Because of the above, it takes longer to play.
I have no idea how Ed plays in hardcore, even with all the skills.

Judgment:

Anything that removes the tower is A++++ in my book. It means I don't need keys, sources of initiative, elemental damage, stat gainers, the beehive, or the electric boning knife.
Anything that reduces flyering/insulting turns is good.
I don't have to be perfect to get three day ascensions in softcore since I usually have tons of adventures left over on day 3.

For now, I'll stick with doing Ed in softcore until I have 10 starting points.

Thursday, February 26, 2015

KOL Journal (02/26/2015)

Here's my log of day 1 for Ed.

This is my 5th run.

My Ka usage
Alternate Spleen and haunches
Liver, then stomach
Legs and More Legs
Elemental Wards x3

This log was created by the Ascension Log Visualizer 3.7.2.
The basic idea and the format of this parser have been borrowed from the AFH MafiaLog Parser by VladimirPootin and QuantumNightmare.

===Day 1===

[0] Ascension Start [0,0,0]
#> Turn [0] pulled 1 Greaves of the Murk Lord
#> Turn [0] pulled 1 Helm of the Scream Emperor
#> Turn [0] pulled 1 Gauntlets of the Blood Moon
-> Turn [0] none

I pull three parts of the gameinform dungeon items. The gauntlets are mainly for the HP boost.

[1-5] The Sleazy Back Alley [10,18,11]
#> Turn [5] pulled 3 Shore Inc. Ship Trip Scrip
=> Level 2 (Turn 5)! (3/5/3)

Because I don't want to spend turns or meat on the shore, I pull 3 scrip to open up the island. Also, since I'm super weak I adventure in the alley for a bit.


[6-12] Hippy Camp [28,98,25]
#> Turn [11] pulled 1 warbear warscarf
=> Level 3 (Turn 8)! (5/8/4)

I pull a warscarf once my mysticality is high enough. And I adventure in the hippy camp because the stat gains are better.


[13-150] The Secret Government Laboratory [3416,8270,3432]
#> Turn [70] pulled 1 C.A.R.N.I.V.O.R.E. button
=> Level 4 (Turn 13)! (8/13/7)
=> Level 5 (Turn 18)! (12/20/13)
=> Level 6 (Turn 26)! (18/29/19)
=> Level 7 (Turn 40)! (26/40/26)
=> Level 8 (Turn 62)! (34/53/34)
=> Level 9 (Turn 91)! (43/68/43)
=> Level 10 (Turn 132)! (54/85/54)

Since by this point I have roar of the lion, I use that and thoth and seshat to Ka farm and stat gain. I use priest + purr of the feline buff to get it to level 14 as fast as possible.

[151-168] The Spooky Forest [57,205,59]
+> [156] Got mosquito larva
+> [158] Got tree-holed coin
+> [159] Got spooky sapling
+> [165] Got Spooky Temple map
+> [168] Got Spooky-Gro fertilizer
o> Drank 1 Lucky Lindy (4 adventures gained) [0,0,0]

I missed the first semi-rare while Ka farming so I decided to do all the spooky forest stuff together, since I was able to get shelter of shed by this point.


[169-172] The Dark Neck of the Woods [12,18,8]
+> [172] Got dodecagram

with shelter of shed, I blew past the friars quest

[173-177] The Dark Heart of the Woods [22,39,10]
+> [177] Got box of birthday candles
[178-185] The Dark Elbow of the Woods [49,98,43]
+> [185] Got eldritch butterknife
[186-192] Pandamonium [40,147,67]
+> [188] Got ruby W, wussiness potion

I was getting another hot wing here.


[193] The Penultimate Fantasy Airship [8,40,8]
[194-204] The Secret Government Laboratory [309,682,274]
o> Ate 1 Knob sausage chow mein (25 adventures gained) [72,0,0]
#> Turn [204] pulled 1 Knob sausage chow mein

I forget why I was here. I think I was farming Ka again to buy other upgrades.


[205-229] The Penultimate Fantasy Airship [209,564,215]
+> [208] Got titanium assault umbrella
+> [209] Got Tissue Paper Immateria
+> [211] Got Mohawk wig
+> [213] Got metallic A, photoprotoneutron torpedo
+> [215] Got Tin Foil Immateria
+> [218] Got amulet of extreme plot significance
+> [221] Got Gauze Immateria
+> [227] Got Plastic Wrap Immateria
+> [229] Got S.O.C.K.

I got all the items required for the basement/top floor using some item drop talismans.


[230] The Castle in the Clouds in the Sky (Basement) [0,0,0]

I immediately got the non-combat.


[231-237] The Haunted Kitchen [44,113,41]
+> [236] Got leftovers of indeterminate origin
+> [237] Got Spookyraven billiards room key
o> Drank 1 Bee's Knees (8 adventures gained) [10,18,10]
[238-247] The Castle in the Clouds in the Sky (Ground Floor) [118,326,124]
o> Drank 1 astral pilsner (10 adventures gained) [13,2,17]
[248] The Castle in the Clouds in the Sky (Top Floor) [0,0,0]

Finished level 10 quest


[250-252] The Haunted Billiards Room [10,53,16]
+> [250] Got pool cue
[254-257] The Obligatory Pirate's Cove [0,0,30]
+> [254] Got eyepatch
+> [255] Got stuffed shoulder parrot
o> Drank 1 Ye Olde Meade (14 adventures gained) [28,24,22]
#> Turn [257] pulled 1 swashbuckling pants
#> Turn [257] pulled 1 Hairpiece On Fire
#> Turn [257] pulled 1 Boots of Twilight Whispers
#> Turn [257] pulled 1 smut orc keepsake box
#> Turn [257] pulled 3 chrome ore
#> Turn [257] pulled 1 head mirror
#> Turn [257] pulled 1 bloodied surgical dungarees
#> Turn [257] pulled 1 surgical mask
#> Turn [257] pulled 1 bowling ball

Unlocking the pirates. I ran out of adventures and pulled some stuff for the level 11 quest because I'm almost level 11.

Turn rundown finished!

PULLS
----------
Pulled 3 chrome ore
Pulled 3 Shore Inc. Ship Trip Scrip
Pulled 1 Knob sausage chow mein
Pulled 1 surgical mask
Pulled 1 swashbuckling pants
Pulled 1 C.A.R.N.I.V.O.R.E. button
Pulled 1 Hairpiece On Fire
Pulled 1 Gauntlets of the Blood Moon
Pulled 1 warbear warscarf
Pulled 1 Greaves of the Murk Lord
Pulled 1 smut orc keepsake box
Pulled 1 head mirror
Pulled 1 bowling ball
Pulled 1 Helm of the Scream Emperor
Pulled 1 bloodied surgical dungarees
Pulled 1 Boots of Twilight Whispers

EATING AND DRINKING AND USING
----------
Adventures gained eating: 25
Adventures gained drinking: 36
Adventures gained using: 0
Adventures gained rollover: 196

Ate 1 Knob sausage chow mein (25 adventures gained) [72,0,0]

Drank 1 Bee's Knees (8 adventures gained) [10,18,10]
Drank 1 Lucky Lindy (4 adventures gained) [0,0,0]
Drank 1 Ye Olde Meade (14 adventures gained) [28,24,22]
Drank 1 astral pilsner (10 adventures gained) [13,2,17]

SKILLS
----------

Seshat
Thoth
Fist
Howl
Roar
Storm
Feline
Heka
Sobek
Serquet
Shed