Tuesday, January 21, 2014

KOL Journal (01/21/2014)

I barely managed to finish.

Desert/Pyramid:
I didn't pull any tomb ratchets, and just used Silent Running from the VIP room pool to get the non-combats in the middle chamber.

Island:
I faxed a lobsterfrogman, used a 4-d camera I'd pulled yesterday, and also pulled an irresistibility potion. At the end, I got 3 of them in a row. I lucked out in the orchard too and finished quickly.

Tower:
I was killed by my shadow and the second form of the NS (because I'd forgotten to heal before starting the first one). My last pull was a dream jar to finish the last battle. For this time, I wrote out all the pulls I could possibly need, so I knew I had space to pull a wrecked generator. And I lucked out on the gates and the stairs and had a few of the items there.

I'm out of turns, so I have to finish the Sea and try for the magical battery again tomorrow. But I finished ahead of schedule, so that's very good. The hookah is useful sometimes... I guess. At least it can boost familiar weight all the time.

Tomorrow:
Get 3 more Wrecked Generators
Suspicious Guy Jar
Sea (possibly use semi-rare to get fishy)

Monday, January 20, 2014

KOL Journal (01/20/2014)

Finished:
Castle
Pirates
Ballroom
Hidden City
Palindrome

Tomorrow:
Desert
Pyramid
Island
Finish?

I messed up a few times today. I got the wrong semi-rare, I forgot to flyer the desert at the beginning, I pulled an extra Sneaky Pete's key lime pie, I forgot to use a milk of magnesium... Lots of things.

Sunday, January 19, 2014

KOL Journal (01/19/2014)

Let's see... What did I do again?

Finished:
Boss bat, which I thought I had done yesterday, but I hadn't
Cyrpt
Got first hidden temple non-combat
Twin Peak and Oil Peak
To ground floor of the castle

Tomorrow:
Get the eyedrops to do a-boo peak
finish castle
pirates all the way to the poop deck

Positives for this and the last run I noticed:
I am dying way less
I can get the liver on day 1 consistently (even if I have to pull a borrowed time)
Five days is pretty much my minimum if I'm not careful or don't have a lot of combat frequency modifiers


Saturday, January 18, 2014

KOL Journal (01/18/2014)

Um... I defeated Mayor Ghost in Dreads, then wasted the rest of my turns on the extreme slope.

And then ascended again as a seal clubber.


Friday, January 17, 2014

KOL Journal (01/17/2014)

Day 5

KOL Journal (01/16/2014)

I get silent running on! Yay for lower combat frequency!

I think I forgot to mention it on my other entries, but my favourite pasta thralls are the Vampieroghi, which heals you, and the Angel Hair Wisp, which increases combat initiative and blocks enemies. I don't really need the MP restoring one, since I have the warscarf (which is oddly a part of every ascension strategy now).

Day 4:

Tuesday, January 14, 2014

KOL Journal (01/14/2014)

Day 2

KOL Journal (01/13/2014)

I finally got the sword in the steak, but had to use 374 tatters, some of which I had left over from yesterday and the rest I bought. In total, it's probably around 500 tatters and a bunch of jars. I'm out about 250K, but now I've only got 2 swords left to get. I burned the rest of my turns today in Dreadsylvania.

Sunday, January 12, 2014

KOL Journal (01/12/2014)

I didn't do anything interesting today. I again failed to get the magical battery for the White Dragon Fang, which is going for 4.5 million in the mall. I'm keeping the tatters I've farmed today to use to try to get the Meatcleaver tomorrow, since it's getting really annoying to get. I hope I get lucky.

I'm all prepped for a new run tomorrow. But it's still so tedious. What I might do after my list is done is gather karma and perm all the 120 MP Hobopolis skills via AoJ runs while at the same time collecting more Sea clothing.

I'm also a third of the way to 100 lucre for the puppy. Agh.... Maybe I should keep a detailed log for the Pasta run to my utter embarrassment.