Stuff's been boring but I'm in the Nuclear Autumn path. It's worse in terms of progression, which I suppose would make it better later when you've unlocked all the floors, but the first run is pretty... bad.
I still have to finish my last hardcore standard run before the year ends but I'll probably take an extended hiatus after that by doing oxycore runs and forgetting to log in every few days.
Monday, September 05, 2016
Saturday, April 02, 2016
Clan Floundry
Because I love to fish in games, I'm going to fish for a while instead of doing standard ascensions. I did three SC and all the HC already so I'm not too behind.
From the forums and hardcore chat:
Visit the floundry to get a fishin' pole. Adventure in fishing locations noted in the floundry. Fish drop at the end of combat (+1 trout for example) and automatically get added to your clan floundry's stock.
Base Fishing Skill with the pole is 20 (seen in Other Accomplishments).
Fishing Skill Increasers:
bottle of Fishhead 900-Day IPA: epic booze, size 2, level 6, beer garden, 50 turns of A Real Head for Fish (+10 Fishing Skill)
high-test fishing line: potion, sold for 2,500 meat in The General Store, 20 turns of High-Test Fishing Line (+5 Fishing Skill)
wriggling worm: potion, dropped from zombies, 100 turns of Baited Hook (+5 Fishing Skill)
fishin' hat: hat, sold for 10,000 meat in The Armory and Leggery (+5 Fishing Skill)
sonar fishfinder: off-hand, dropped in Wreck of the Edgar Fitzsimmons (+5 Fishing Skill)
antique tacklebox: dropped in haunted storage room (+5 Fishing Skill when in Inventory)
Trout Fishing in Loathing: dropped in Haunted Library, Gives skill, Astute Angler (+10 Fishing Skill)
The drops from areas may not be affected by item drop.
Items:
carpe
back item
Mysticality +50%
Regenerate 5-10 MP per adventure
+50% Meat from Monsters
Monsters will be more attracted to you.
codpiece
accessory
Mysticality +100%
Maximum MP +100
Spell Damage +50
Monsters will be less attracted to you.
Gives 8 bubblin' crude when used
troutsers
pants
Moxie +50%
+50% Pickpocket Chance
+11 Spooky Damage
+11 Stench Damage
+11 Hot Damage
+11 Cold Damage
+11 Sleaze Damage
Superhuman Resistance to All Elements (+5)
bass clarinet
1-handed horn (ranged)
Moxie +100%
Ranged Damage +50
-3 MP to use Skills
Monsters will be less attracted to you.
Gives 10 white pixels when used
fish hatchet
1-handed axe
Muscle +100%
Weapon Damage +50
+5 to Familiar Weight
Monsters will be less attracted to you.
Gives 5 bridge progress when used
tunac
shirt
Muscle +50%
+25 to Monster Level
+25% Item Drops from Monsters
Monsters will be more attracted to you.
From the forums and hardcore chat:
Base Fishing Skill with the pole is 20 (seen in Other Accomplishments).
Fishing Skill Increasers:
bottle of Fishhead 900-Day IPA: epic booze, size 2, level 6, beer garden, 50 turns of A Real Head for Fish (+10 Fishing Skill)
high-test fishing line: potion, sold for 2,500 meat in The General Store, 20 turns of High-Test Fishing Line (+5 Fishing Skill)
wriggling worm: potion, dropped from zombies, 100 turns of Baited Hook (+5 Fishing Skill)
fishin' hat: hat, sold for 10,000 meat in The Armory and Leggery (+5 Fishing Skill)
sonar fishfinder: off-hand, dropped in Wreck of the Edgar Fitzsimmons (+5 Fishing Skill)
antique tacklebox: dropped in haunted storage room (+5 Fishing Skill when in Inventory)
Trout Fishing in Loathing: dropped in Haunted Library, Gives skill, Astute Angler (+10 Fishing Skill)
The drops from areas may not be affected by item drop.
Items:
carpe
back item
Mysticality +50%
Regenerate 5-10 MP per adventure
+50% Meat from Monsters
Monsters will be more attracted to you.
codpiece
accessory
Mysticality +100%
Maximum MP +100
Spell Damage +50
Monsters will be less attracted to you.
Gives 8 bubblin' crude when used
troutsers
pants
Moxie +50%
+50% Pickpocket Chance
+11 Spooky Damage
+11 Stench Damage
+11 Hot Damage
+11 Cold Damage
+11 Sleaze Damage
Superhuman Resistance to All Elements (+5)
bass clarinet
1-handed horn (ranged)
Moxie +100%
Ranged Damage +50
-3 MP to use Skills
Monsters will be less attracted to you.
Gives 10 white pixels when used
fish hatchet
1-handed axe
Muscle +100%
Weapon Damage +50
+5 to Familiar Weight
Monsters will be less attracted to you.
Gives 5 bridge progress when used
tunac
shirt
Muscle +50%
+25 to Monster Level
+25% Item Drops from Monsters
Monsters will be more attracted to you.
Tuesday, March 08, 2016
KOL Journal (03/08/2016)
I was totally going to go back to standard runs, but I want to be able to afford IOTMs whenever, so I'm going to meatfarm since it's so easy via either Barf Mountain or the Velvet Gold Mine in 70s Volcano. And it doesn't depend on market conditions like item farming, so that's a plus.
I'm sure the method has been detailed somewhere, but as an exercise, I'll calculate the price to set up volcano mining and my lax and lazy method.
I use this script for Mafia.
My equipment is:
I'm sure the method has been detailed somewhere, but as an exercise, I'll calculate the price to set up volcano mining and my lax and lazy method.
I use this script for Mafia.
My equipment is:
- nurse's hat 2000
- high-temperature mining drill = broken high-temperature mining drill (100) + as many heat-resistant sheet metals as it takes to fix it (850 each)
- shark jumper 9000
- Misty Robe 0
- lava-proof pants 264
- Mudflap-Girl Earring 15000 (can substitute with something else giving +3 hot resistance)
- heat-resistant necktie 222
- heat-resistant gloves 244
= minimum 27680 meat if you only used one sheet metal
Prices for one-day tickets are 200K right now.
45 pieces of unsmoothed velvet * 300 = 13500. Use 5, 6, 7, 8, 9, and 10 pieces to get smooth velvet equipment. This is to get the free volcoino from the discotheque.
I'm lazy enough to not figure out what to eat and drink every day so I use the diet optimizer.
Start up cost: 41180 meat
Daily cost: 200K, minus whenever you can get a free ticket every 2-3 days, and your diet costs
My daily routine is:
1) Buy and use a one-day ticket to that 70's Volcano.
2) Run Eatdrink.ash.
3) Equip all the smooth velvet equipment and get free volcoino.
4) Check if any of the bunker quests is a turn in 3 things type to get another volcoino.
5) Equip the hot resistance and drill equipment.
6) Run minevolcano.ash and use all turns.
Wednesday, March 02, 2016
KOL Journal (03/02/2016)
Haven't done a lot since January, but anyway, copied from that post:
SC standard 2016 x6 - about 4 days each, if I back to back about 20 days
Unrestricted HC PM, DB, AT - standard HC 5-6 days, so back to back, 15 days
Dice PM, DB, AT - the only time I did this was in hardcore, and that was 8 days each, 24 days
total: 2 months
Misc challenge paths:
-Bugbear Invasion
-Bees Hate You
-Way of the Surprising Fist
-Avatar of Boris
total: 1 month?
I probably won't get to these:
Oxycore x6
Bad Moon x6
Random stuff to get:
Shattering Punch - 3/day instakill
Snokebomb - 3/day banish
Shivering Monkey Technique +15% initiative
fake washboard (25% muscle gains, DA +50)
Hodgman's journal 2: Entrepreneurythmics
Cold Fang
Batfellow comic (x20) - priority
-Replica bat-oomerang
-The Jokester's pants
-The Jokester's wig
-The Jokester's gun
inflatable telegraph
-Amoon-Ra Cowtep's nemes
-Daisy's unclean bloomers
-Fancy Jeff's fancy pocket square
-Former Sheriff Dan's tin star
-Glenn's golden dice
-El Vibrato restraints
-Pecos Dave's sixgun
-Granny Hackleton's Gatling gun
-Clara's bell
SC standard 2016 x6 - about 4 days each, if I back to back about 20 days
Unrestricted HC PM, DB, AT - standard HC 5-6 days, so back to back, 15 days
Dice PM, DB, AT - the only time I did this was in hardcore, and that was 8 days each, 24 days
total: 2 months
Misc challenge paths:
-Bugbear Invasion
-Bees Hate You
-Way of the Surprising Fist
-Avatar of Boris
total: 1 month?
I probably won't get to these:
Oxycore x6
Bad Moon x6
Random stuff to get:
Shattering Punch - 3/day instakill
Snokebomb - 3/day banish
Shivering Monkey Technique +15% initiative
fake washboard (25% muscle gains, DA +50)
Hodgman's journal 2: Entrepreneurythmics
Cold Fang
Batfellow comic (x20) - priority
-Replica bat-oomerang
-The Jokester's pants
-The Jokester's wig
-The Jokester's gun
-Amoon-Ra Cowtep's nemes
-Daisy's unclean bloomers
-Fancy Jeff's fancy pocket square
-Former Sheriff Dan's tin star
-Glenn's golden dice
-El Vibrato restraints
-Pecos Dave's sixgun
-Granny Hackleton's Gatling gun
-Clara's bell
Monday, February 15, 2016
KOL Journal (02/15/2016)
New Challenge Path is here.
so far, according to forum, looks like it's interesting mechanically. Depending on what the reward is, I'll decide whether to put brainpower to path analysis, but so far I'm just going to mess around and read the different council text and other stuff like that.
This is a western inside of KOL so that's a plus since recently I was bored with standard ascensions.
so far, according to forum, looks like it's interesting mechanically. Depending on what the reward is, I'll decide whether to put brainpower to path analysis, but so far I'm just going to mess around and read the different council text and other stuff like that.
This is a western inside of KOL so that's a plus since recently I was bored with standard ascensions.
Wednesday, January 20, 2016
KOL Journal (01/20/2016)
Ascension to do list
HC standard 2016 S, DB, AT
SC standard 2016 x6
Unrestricted HC PM
Unrestricted HC DB
Unrestricted HC AT
Dice PM
Dice DB
Dice AT
Bugbear Invasion
Bees Hate You
Way of the Surprising Fist
Avatar of Boris
Oxycore x6
Bad Moon x6
depends on how nice the reward is for the avatar challenge path is whether I'll keep doing the challenge path or just do it once.
Sunday, January 03, 2016
KOL Journal (01/03/2016)
It's the new year, Crimbo was uneventful and somehow caused a small amount of drama, I finished collecting the equipment from Dreadsylvania.
It looks like it's Standard for me until the new path comes out in February, I anticipate that I will finish maybe 6 HC and a couple SC. Then, as spring is an avatar path, I'll do that for a while. I still need to finish the stainless set too... so I'll be automating my ascensions for a while (other than new challenge paths, of course)
It looks like it's Standard for me until the new path comes out in February, I anticipate that I will finish maybe 6 HC and a couple SC. Then, as spring is an avatar path, I'll do that for a while. I still need to finish the stainless set too... so I'll be automating my ascensions for a while (other than new challenge paths, of course)
Saturday, November 07, 2015
KOL Journal (11/07/2015)
Well, I don't remember what I planned to do (or even what I did) between August and now, but anyway...
From my ascension history, I did a few CS runs and now I'm automating some hardcore unrestricted ascensions because I'd never got around to collecting the stainless steel items for that.
I'm thinking about buying the new IOTM because otherwise it would be expensive to acquire the untradeable outfit pieces from there. In that case, I'd be making a choice between continuing to collect stainless steel outfit pieces or to switch to meatfarming at Barf Mountain before the dreads speed runs Icy runs.
I mean, for dreads I'd probably just be contributing to spending turns, but earn no meat, and probably spend meat instead. At least it would be relatively simple to run turns in there since I have a lot of equipment and other tools to survive in there.
Not sure how Crimbo will be this year. I'm not sure of the meat making potential this year, though usually it's quite good since people will be spending to get things faster. It might even be better since there are already 2 really good meat farming areas.
From my ascension history, I did a few CS runs and now I'm automating some hardcore unrestricted ascensions because I'd never got around to collecting the stainless steel items for that.
I'm thinking about buying the new IOTM because otherwise it would be expensive to acquire the untradeable outfit pieces from there. In that case, I'd be making a choice between continuing to collect stainless steel outfit pieces or to switch to meatfarming at Barf Mountain before the dreads speed runs Icy runs.
I mean, for dreads I'd probably just be contributing to spending turns, but earn no meat, and probably spend meat instead. At least it would be relatively simple to run turns in there since I have a lot of equipment and other tools to survive in there.
Not sure how Crimbo will be this year. I'm not sure of the meat making potential this year, though usually it's quite good since people will be spending to get things faster. It might even be better since there are already 2 really good meat farming areas.
Sunday, August 23, 2015
KOL Journal (08/23/2015)
So, some thoughts about the community service challenge path.
It's good for:
1) You have no time to do ascensions, but still want to get karma.
2) You don't even want to think about doing another ascension, and want to do something easy.
3) You only have mobile and don't have access to a desktop/laptop.
4) You want to do 100% familiar runs really easily (if you remember to equip the familiar immediately and leave it there for the duration of the run)
It took me 6 days because I kinda messed up on the first day. I'm not optimizing at all so it takes me a long time. I don't care though.
Guess I'll do more runs to pick up a couple skills and stuff.
1) DB, hobo monkey, disco leer
2) SC, Space Buddy
3) SC, Leprechaun
4) SC, Hovering Sombrero
It's good for:
1) You have no time to do ascensions, but still want to get karma.
2) You don't even want to think about doing another ascension, and want to do something easy.
3) You only have mobile and don't have access to a desktop/laptop.
4) You want to do 100% familiar runs really easily (if you remember to equip the familiar immediately and leave it there for the duration of the run)
It took me 6 days because I kinda messed up on the first day. I'm not optimizing at all so it takes me a long time. I don't care though.
Guess I'll do more runs to pick up a couple skills and stuff.
1) DB, hobo monkey, disco leer
2) SC, Space Buddy
3) SC, Leprechaun
4) SC, Hovering Sombrero
Friday, August 14, 2015
KOL Journal (08/14/2015)
Wow, this new path... really speaks to the lazy person in me. It'll be about 5 days or so if I don't care about optimizing...
Anyway, I need to at least collect the stuff from the rewards.
And, it totally seems like Jick wanted to tease... troll? something like that? all the super optimizers who arrange everything so carefully in order to lower their turn counts as much as possible.
That's something which I respect in others, but don't do myself to that extent because it would tax my brain and wouldn't be fun for me.
I probably won't do this path that much, despite the possibilities with the rewards selling for a lot or whatever.
Anyway, I need to at least collect the stuff from the rewards.
And, it totally seems like Jick wanted to tease... troll? something like that? all the super optimizers who arrange everything so carefully in order to lower their turn counts as much as possible.
That's something which I respect in others, but don't do myself to that extent because it would tax my brain and wouldn't be fun for me.
I probably won't do this path that much, despite the possibilities with the rewards selling for a lot or whatever.
Friday, August 07, 2015
KOL Journal (08/07/2015)
Soon, as in next week, it will be new challenge path time. I'm making good progress on meat restoration and should be done by the time of the next path.
While the hot charter looks cool, I mean hot... I can't buy every IOTM. I bought the deck because it would probably be useful in run for boring stuff I don't like doing. I bought the lovebugs because they don't require fiddling. I bought conspiracy island because it looked cool.
Right now, I've figured out what I need to get from that 70's island.
Lava Miner's Daughter 50 MP combat skill
Psycho From The Heat +15 hot damage
The Firegate Tapes +3 hot res
lava balaclava 10-12 mp regen (to replace warscarf)
lavalarva cold res (tangentially useful?)
3 lava lamps (because they're cool, need to check component prices vs. buying almost complete lava lamp)
smooch outfit- 45 superheated metal
basaltamander buckler - a myst version of the fake washboard
While the hot charter looks cool, I mean hot... I can't buy every IOTM. I bought the deck because it would probably be useful in run for boring stuff I don't like doing. I bought the lovebugs because they don't require fiddling. I bought conspiracy island because it looked cool.
Right now, I've figured out what I need to get from that 70's island.
Lava Miner's Daughter 50 MP combat skill
Psycho From The Heat +15 hot damage
The Firegate Tapes +3 hot res
lava balaclava 10-12 mp regen (to replace warscarf)
lavalarva cold res (tangentially useful?)
3 lava lamps (because they're cool, need to check component prices vs. buying almost complete lava lamp)
smooch outfit- 45 superheated metal
basaltamander buckler - a myst version of the fake washboard
Also, the colourblind version of cheesecookie's snapshot pages looks way better.
Inflation of Mr. A's is only a bit... It looks like it's 20.5 mil each right now. the last time I bought one to get the deck, it was 19.8 mil. So maybe I'll have to earn 22 million or more for the next time... Or I could buy one now at lower prices and save it for a future IOTM?
I'd rather not tempt myself into using an IOTM, so I suppose I will not do that.
Future plans:
1) earn meat
2) monitor hot charter items for acceptable prices
3) when new path is released, do that, get reward for display case
4) assess whether farming reward is worth it (either to sell it or to use as a skill) or doing the path is interesting
5) some other items I haven't gotten yet:
fake washboard (25% muscle gains, DA +50)
backwoods banjo (20% moxie gains, HP/MP +200)
Hodgman's journal 2: Entrepreneurythmics
observation/pickpocketing - Wombat, Blender, or Packrat sign
disco leer - DB
slime-covered lantern via rusty old lantern
stainless steel scarf - S HC
3 more dice runs
6) more Ed runs?
7) automate 6 hc runs using bumcheekascend?
8) oxycore? (*shiver*)
Friday, July 24, 2015
KOL Journal (07/24/2015)
OK, it's time to meatfarm at Barf Mountain.
I've worked out something that's easy for me to maintain.
Extra buffs I have to remember to keep up:
Scams
Leash
nasal spray
pet-buffing spray
smithness from flaskful of hollow
daily card cheating
spades (I've got some of my stage 2 password, but I can't figure out the rest)
island (blue mana storage)
right now, knife for 50% meat
Let's revise the to-do list:
1) make 20 million to replace amount spent for Mr. A.
2) save up blue mana for ancestral recall
3) possibly buy another iotm this year or save up more meat for another time
4) Get spade thing from card
I'll do either many or only one of the new challenge path that comes out on August 15. It depends on the reward. I should be fairly close to recovering 20 million meat by that point.
1) get hamster
4) carboloading for crimbo *may not be useful if Jick implements daily limits* (can't right now, need to maximize adventures for meatfarming.)
6) save up black mana for dark ritual (is there a limit?, I will have to suggest this for hobopolis part making for unascended accounts using 120 MP skills) (not really any point to doing this right now, since I don't need it yet, and I can regenerate MP in other ways)
1) make 20 million to replace amount spent for Mr. A.
2) save up blue mana for ancestral recall
3) possibly buy another iotm this year or save up more meat for another time
4) Get spade thing from card
I'll do either many or only one of the new challenge path that comes out on August 15. It depends on the reward. I should be fairly close to recovering 20 million meat by that point.
Thursday, July 09, 2015
KOL Journal (07/09/2015)
So I've started automating my ascensions recently... it works best for Ed, where most of the heavy lifting for adventure gain is via haunches for the extra spleen space. The only thing I have to remember to do is use my deck (which I spent 19.8 million to buy via Mr. A from the mall), check if the script has updates, and check mafia every so often if the script aborted for some reason, which it didn't much the first time I used it. So pilsners, ring, wallaby, then set and forget. Simple! (this is cheesecookie's script, I haven't used the other one I've seen floating around.)
It does need some IOTMs to work, but I had most of them already and it probably works OK without them too. My best purchase last year was the Conspiracy Island charter. I never knew it would become so useful for Ed.
I don't know what I'll work on next after I finish the dinseylandfill outfit, but maybe if the hobopolis runs aren't finished yet I can get a hamster to complete the set. I'm pretty sure I don't have a restless leg either so that'll have to be for the dreads runs.
I could also meatfarm at barf mountain. By my estimates, where I don't really think about it too much, including buying the ticket every day, it would take me just under 2 months to farm about 20 million meat. That doesn't seem too unreasonable, I guess. And eventually I'd get enough funds to get a free ticket. I did make most of my meat at Crimbo or by selling hobopolis consumables, but I think the latter market will crash when the consumables from the hobopolis runs are distributed.
New plans, then:
1) get hamster
2) make 20 million to replace amount spent for Mr. A.
3) save up blue mana for ancestral recall
4) carboloading for crimbo *may not be useful if Jick implements daily limits*
5) possibly buy another iotm this year or save up more meat for another time
6) save up black mana for dark ritual (is there a limit?, I will have to suggest this for hobopolis part making for unascended accounts using 120 MP skills)
It does need some IOTMs to work, but I had most of them already and it probably works OK without them too. My best purchase last year was the Conspiracy Island charter. I never knew it would become so useful for Ed.
I don't know what I'll work on next after I finish the dinseylandfill outfit, but maybe if the hobopolis runs aren't finished yet I can get a hamster to complete the set. I'm pretty sure I don't have a restless leg either so that'll have to be for the dreads runs.
I could also meatfarm at barf mountain. By my estimates, where I don't really think about it too much, including buying the ticket every day, it would take me just under 2 months to farm about 20 million meat. That doesn't seem too unreasonable, I guess. And eventually I'd get enough funds to get a free ticket. I did make most of my meat at Crimbo or by selling hobopolis consumables, but I think the latter market will crash when the consumables from the hobopolis runs are distributed.
New plans, then:
1) get hamster
2) make 20 million to replace amount spent for Mr. A.
3) save up blue mana for ancestral recall
4) carboloading for crimbo *may not be useful if Jick implements daily limits*
5) possibly buy another iotm this year or save up more meat for another time
6) save up black mana for dark ritual (is there a limit?, I will have to suggest this for hobopolis part making for unascended accounts using 120 MP skills)
Sunday, July 05, 2015
KOL Journal (07/05/2015)
So I overdrank again this time when I was trying to get the Dinseylandfill piece for saucerors. And I overdrank by 2 and didn't want to buy a 500K melange to reverse it.
But I was able to defeat wart dinsey with passive damage and by boosting muscle to max out physical damage. I also had a lot of elemental resistance.
level 14 sauceror
Muscle: 873 (131)
Mysticality: 300 (191)
Moxie: 300 (130)
orange peel hat
titanium assault umbrella
drunkula's wineglass
cloak of dire shadows
shark jumper
warbear long johns
pocket square of loathing
groovy prism necklace
warbear warscarf
warbear drone
ant hoe
oil of parrrlay
fish-liver oil
polysniff perfume
brawnee
mother's little helper
pokemann band aid
stiff upper lip
programmable turtle
tomato juice
oil of expertise
vial of the glistening
glowing syringe
eel battery
pec oil
scroll of protection from bad stuff
fabric hardener
skeletal warrior, wizard, cleric
burning,man
vent rage gland
astral shell
ghostly shell
elemental saucesphere
But I was able to defeat wart dinsey with passive damage and by boosting muscle to max out physical damage. I also had a lot of elemental resistance.
level 14 sauceror
Muscle: 873 (131)
Mysticality: 300 (191)
Moxie: 300 (130)
orange peel hat
titanium assault umbrella
drunkula's wineglass
cloak of dire shadows
shark jumper
warbear long johns
pocket square of loathing
groovy prism necklace
warbear warscarf
warbear drone
ant hoe
oil of parrrlay
fish-liver oil
polysniff perfume
brawnee
mother's little helper
pokemann band aid
stiff upper lip
programmable turtle
tomato juice
oil of expertise
vial of the glistening
glowing syringe
eel battery
pec oil
scroll of protection from bad stuff
fabric hardener
skeletal warrior, wizard, cleric
burning,man
vent rage gland
astral shell
ghostly shell
elemental saucesphere
Wednesday, May 27, 2015
KOL Journal (05/27/2015)
Random Summer turned out to be better than expected, so I'm collecting the dice items in hardcore and then taking 2 days to accumulate adventures to collect the dinseylandfill class item in one day. Then after that, I'll do the last standard softcore sauceror ascension and collect that item since I didn't do it my first random summer ascension.
All the dinseylandfill stuff is cheap now... except the washboard. I hope I can collect that too, or I'll buy it from the mall for use in a future softcore path. The warscarf will be going out of style too next year, at least... I think that's right.
I'll have to squeeze as much enjoyment out of KOL as possible in the next two years, in case it closes. Maybe they can keep it afloat for longer, but twelve years seems like a long time already, so it wouldn't exactly be too much of a shame if it closed. We'll have to see what happens since the future is hard to predict.
All the dinseylandfill stuff is cheap now... except the washboard. I hope I can collect that too, or I'll buy it from the mall for use in a future softcore path. The warscarf will be going out of style too next year, at least... I think that's right.
I'll have to squeeze as much enjoyment out of KOL as possible in the next two years, in case it closes. Maybe they can keep it afloat for longer, but twelve years seems like a long time already, so it wouldn't exactly be too much of a shame if it closed. We'll have to see what happens since the future is hard to predict.
Monday, May 04, 2015
KOL Journal (05/04/2015)
I'm waiting for the new path to come out, and based on that, I might do more than one. Depends on the reward or how easy/boring it is. I still have to finish standard runs, but I'm on my fourth one so I can at least finish that before May 15. At least, it shouldn't take more than 10 days. I guess it doesn't really matter if I don't jump into the new path immediately.
Since I jumped interests as I usually do every 2 years or less, KOL is on the back burner since I don't care any more.
It was funny to see the fallout from Dinseylandfill, but well... that's mildly entertaining at best really. It's mostly a rehash of previous complaints.
I'll just mess around for now.
Since I jumped interests as I usually do every 2 years or less, KOL is on the back burner since I don't care any more.
It was funny to see the fallout from Dinseylandfill, but well... that's mildly entertaining at best really. It's mostly a rehash of previous complaints.
I'll just mess around for now.
Monday, April 13, 2015
KOL Journal (04/13/2015)
I finally finished my HC standard runs, and did a SC Standard run. I've completely forgotten how to use pulls effectively, so I finished in 5 days. I'm too lazy to continue at the moment. I'll take a break from doing ascensions for the time being.
I've still got 5 more to go... Eh... Maybe later. I mean, I could lazy ascend and just finish it off.
At this point, it's more fun to watch other players' reactions to meat inflation.
I've still got 5 more to go... Eh... Maybe later. I mean, I could lazy ascend and just finish it off.
At this point, it's more fun to watch other players' reactions to meat inflation.
Monday, March 30, 2015
KOL Journal (03/30/2015)
Let's see... I did a bunch of Ed runs, so I'm back to HC standard now.
It's not quite as bad as before since I permed a lot of stuff. I'll get through this one and the next one and I'll be done with HC standard until next year. Then I'll do the SC Standard stuff. After that, I dunno. I feel kinda lazy about it. I was going to do bad moon or non-standard HC after that to pick up those sets, but I'd rather not.
It's not quite as bad as before since I permed a lot of stuff. I'll get through this one and the next one and I'll be done with HC standard until next year. Then I'll do the SC Standard stuff. After that, I dunno. I feel kinda lazy about it. I was going to do bad moon or non-standard HC after that to pick up those sets, but I'd rather not.
Saturday, March 07, 2015
KOL Journal (03/07/2015)
For my Ed runs, I kinda alternate what I do each time, but generally, I'll note down here what the general flow is.
Now that I have a bunch of skill points to start off with, I have access to helpful things earlier.
Day 1 - Ka farming (alley or cobb's knob, hippy camp, lab), level 10 quest, pirates, spooky temple unlock or friars
Day 2 - Most of the other quests, start on level 11 quest
Day 3 - Finish level 11 quest, do level 12 and warehouse
Due to RNG or forgetting random things, my turn count is between 690-715. If... I can get hardcore to 3 days in the future, it will be my go-to path for generating karma because I don't have to get keys (this is the major thing) or do large parts of the level 11 quest.
It's going to be annoying to do standard after this. I think my plan will be to finish my 10 SC Ed ascensions, then do a HC Ed ascension to see how long it takes. Depending on that, I'll go back to HC Standard, then SC Standard, then maybe oxygenarian or bad moon. If I continue with that, it should take me a very long time to complete, and by that time, something else would have changed.
Now that I have a bunch of skill points to start off with, I have access to helpful things earlier.
Day 1 - Ka farming (alley or cobb's knob, hippy camp, lab), level 10 quest, pirates, spooky temple unlock or friars
Day 2 - Most of the other quests, start on level 11 quest
Day 3 - Finish level 11 quest, do level 12 and warehouse
Due to RNG or forgetting random things, my turn count is between 690-715. If... I can get hardcore to 3 days in the future, it will be my go-to path for generating karma because I don't have to get keys (this is the major thing) or do large parts of the level 11 quest.
It's going to be annoying to do standard after this. I think my plan will be to finish my 10 SC Ed ascensions, then do a HC Ed ascension to see how long it takes. Depending on that, I'll go back to HC Standard, then SC Standard, then maybe oxygenarian or bad moon. If I continue with that, it should take me a very long time to complete, and by that time, something else would have changed.
Tuesday, March 03, 2015
KOL Journal (03/03/2015)
My thought today was if Ed was worth it to do over and over for karma.
The positives:
Ed can skip a lot of the quests, like the pyramid and desert, Whitey's Grove, and the entire Tower.
Ed has access to both +combat and -combat.
Ed can flyer, insult and get cursed multiple times in one fight.
The negatives:
Ed is really fiddly because you have to manage Ka and the 3 times combat thing.
Because of the above, it takes longer to play.
I have no idea how Ed plays in hardcore, even with all the skills.
Judgment:
Anything that removes the tower is A++++ in my book. It means I don't need keys, sources of initiative, elemental damage, stat gainers, the beehive, or the electric boning knife.
Anything that reduces flyering/insulting turns is good.
I don't have to be perfect to get three day ascensions in softcore since I usually have tons of adventures left over on day 3.
For now, I'll stick with doing Ed in softcore until I have 10 starting points.
The positives:
Ed can skip a lot of the quests, like the pyramid and desert, Whitey's Grove, and the entire Tower.
Ed has access to both +combat and -combat.
Ed can flyer, insult and get cursed multiple times in one fight.
The negatives:
Ed is really fiddly because you have to manage Ka and the 3 times combat thing.
Because of the above, it takes longer to play.
I have no idea how Ed plays in hardcore, even with all the skills.
Judgment:
Anything that removes the tower is A++++ in my book. It means I don't need keys, sources of initiative, elemental damage, stat gainers, the beehive, or the electric boning knife.
Anything that reduces flyering/insulting turns is good.
I don't have to be perfect to get three day ascensions in softcore since I usually have tons of adventures left over on day 3.
For now, I'll stick with doing Ed in softcore until I have 10 starting points.
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